Capcom Embraces 'American ' Approach |
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There was a time that the "American Way" of developing things was the only way to do it--until the Japanese reorganized and changed some of the procedures. They were able to churn out a lot of output (cars, etc.) than the Americans. However, it seems that some Japanese game developers are looking up to US game developers once more. Unlike most Japanese game developers, Capcom has decided to do the "American Approach" in making games. Most Japaneses Game companies create graphics engines from the ground up per game. Yep, you read that right, it's like re-inventing the wheel every time a new car model comes off the shelf. This usually results in long development time. Capcom has decided to use a modularised based graphics engine to ensure that all game titles have the same quality. It also saves them on time for delivery.
The graphics engine is rumored to be almost like Unreal Engine 3.However, currently, the graphics engine only runs on the Xbox360, but hopefully they Capcom can do something about porting it to other consoles.
Should Japanese game developers follow? We've read somewhere that Atlus and Square-Enix has been doing it already. As far as we're concerned if the gamer likes the game, it's ok with us.
Via Nikkei
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Comments [refresh]
But that completely defies the point of coding in modules...
***** even the capcom has jumped on the 360 bandwagon. The only reason it only runs on the 360 cause the ps3 wont be able to handle it. sorry sony fanboys
I am sure your joking, but c'mon, all they have to do is recode this engine for the ps3 and I am sure it will handle it. Do you honestly think there will be content on the 360 that the ps3 won't be able to execute?
"all they have to do is recode the engine"
you say that like it's the easiest thing to do.