Bungie spills on Halo 3 cinematic sequences |
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How would it pass for quality? As Bungie puts it, the increased detail for characters in Halo 3 now sports not only proper lip syncing, but also facial expressions to go with it. In fact, Bungie says the models are well modeled and animated that Bungie's Lee Wilson commented on one memorable female character (ahem), bluntly stating, "She ort to ‘ave ‘er shaders fixed, or she don’t arf look nude. I don’t mind the raspberry ripples meself, but Mrs. Wilson would ‘ave a roight fit."
Now you know how disappointed Bungie was with their rather haphazard end-development rush for Halo 2, and they wanted to reassure us fans that Halo 3 has been given ample time for proper development. They've also got an assortment of cinematics experts and animators who've worked on movies like "Shrek," "King Kong," "Lord of the Rings" (on Gollum particularly).
They're already testing out the animations and recorded voice synchronizations, so that might just be the signal that the game is nearing completion. And it's about time, too. Can't wait for it? Neither can we!
Via Bungie
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Comments
That is the dumbest idea Bungie could have come up with unless they had to take that route. All the screenshots have proven that the Halo3 engine is not even great at all.
The only reason to use a special engine for cut scenes is limitations. probably because a DVD9 wouldn't hold the game and the cut scenes.
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Almost every game ever made includes cutscenes that are just movies. Bungie is making it better by actually making more than just damage and weapons dynamic in the cutscenes.
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You seem pretty pessimistic Vietone.
I mean, come on, The Halo2 cut scenes were perfect, Am I rite? lols. (Not really.)
I think CG is appropriate when you don't get a real good visual on the character when playing. (Or more like older games that couldn't have a decent video quality in game engine. I.E.: FF7/8/9)
I don't think Halo needs any CG cut scenes and I don't think Halo has ever had any CG cut scenes, it's mostly only been in game engine.
But I take it you must have been suffering your self when you to write about limitations on a DVD9.
I don't think you SHOULD know how the Halo3's engine is going to be like anyways. Just wait and watch whats going to happen with the game.
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Yes it is mainly because of the DVD9 limitation factor, as if you have long duration movies in HD it's going to take up ALOT more room. It's actually alot harder and limiting to do it the way Bungie is doing it.
But having the cinematics look closer to the in game engine, means it doesn't seem so disjointed and draws the player in more, like in MGS, which IMO was done for exactly the same reason.
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you Dumb@ss
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I've been over this with you before, get over yourself, you know nothing. Bungie makes these decisions because they WANT TO, what is so hard to understand about that? I'll take in-game engine cutscenes over what FF does any day, and for the exact reason they give, that things like that break the immersion.
"That is the dumbest idea Bungie could have come up with unless they had to take that route"
What is that even supposed to mean? It's been like this since Halo 1. Have you ever even played Halo?
I doubt know why I even bother with your dumb ass, no doubt you won't even come back and will just continue on believing you know what you're talking about. Oh well
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