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Bungie responds to Halo 3 resolution critics |
Listed in: Xbox 360 Tags: Bungie Studios, HDR, Microsoft
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Shortly after Microsoft and Bungie Studios' monumental Halo 3 release for the Xbox 360, voices were heard all over the internet complaining about the game's resolution having shortchanged buyers. The whines and moans stem from the fact that when set at the 720p resolution, Halo 3's vertical resolution actually runs at 640p.The fiasco has had more fuel thrown to it since then by the graphics-conscious crowd, prompting Bungie to post a response statement in their official site.
"It's more complicated than that," says Bungie. "In fact, you could argue we gave you 1280 pixels of vertical resolution, since Halo 3 uses not one, but two frame buffers - both of which render at 1152x640 pixels."
"The reason we chose this slightly unorthodox resolution and this very complex use of two buffers is simple enough to see - lighting," Bungie adds. "We wanted to preserve as much dynamic range as possible - so we use one for the high dynamic range and one for the low dynamic range values."
According to Bungie, this technique allows the application of full HDR, which results in the visuals being a lot more realistic than those of average games. The famed developers also explain why they didn't bring that up in earlier statements.
"It would have distracted conversation away from more important aspects of the game," says Bungie. As a parting shot, they added that doing so would have given "tinfoil hats some new gristle to chew on as they cataloged their toenail clippings."
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Comments
I have no probs with the graphics, they are slick and smooth enough and usually i'm too busy killing people to really care too much...
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"All Xbox 360 games must natively support at least 720p". Peter Moore.
They lie. Asshats.
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Also;
http://ps3.qj.net/Call-of-Duty-3-and-Tony-Hawk-s-Project-8-Not-720p/pg/49/aid/72893
COD3 runs at 620p and THP8 at 580p!
So stop acting as if this is something new or something wrong!
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Sadly, a$$holes like you seem to think resolution is more important than gameplay.
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but if you are playing on an SDTV 480i then this game probably looks as good and any other to you.
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The problem I have with comments from gamers like yourself is that you seem to have no concept of scale. Everything is either "OMG it's AWESOME" or "it's CRAP", never anything in between.
So instead of an intelligent response where you list what you like about the graphics and what you don't like, you have to go to the extreme by saying they're "crappola" and like N64 graphics. Which is BS and you know it.
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I can see the jaggies on my (calibrated) Sony Bravia, and so can many others with $5000+ HDTVs. That apparently is because Halo 3 does not have full anti-aliasing. There was a topic on Bungie.net about it, and it got to over 100 pages, filled with replies by people complaining about the jaggies.
If you can't see them, you either have bad eyes or you sit very far from the screen. Go closer and look for them, they are there.
It's not a big deal really, just like this stupid 640p issue, because the game (especially the lighting) looks fantastic, but they are there.
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http://screenshots.teamxbox.com/screen-hires/66525/Halo-3/
See the little things around the edges of everything, that look like steps or mountain ranges? Those are jaggies.
They are somewhat hard to notice while playing, especially if you are playing the multiplayer, but they are there, like I said.
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