Bonus Round: a look inside Bioshock, Part 1

Posted Aug 27, 2007 at 9:44AM by QJ Staff Listed in: Xbox 360, PC Gaming Tags: 2K Games
Ó


Saying that 2K Games' sci-fi horror shooter Bioshock (Xbox 360, PC) has made waves with the videogaming community is an understatement. Not only did it receive praise from the entire FPS fanbase in general, it also passed the rigorous reviewing criteria of many a videogame reviewing website. And here to give us a sneak peek at just how they managed to pull off the greatest hat-trick in the history of videogames is Lead Level Designer Bill Gardner and Senior Artist Hogarth De La Fontaine, featured in SpikeTV's Bonus Round.

In this video interview, we get a ton of info about this year's runaway FPS hit, including the things they wanted to put in the game's retail version but was sadly forced to leave it in the cutting room. An example of this is an underwater zoo, complete with underwater creatures and monsters as exhibits.

While it would have certainly looked odd, it would've rocked just the same - how can fighting a mutated giant squid in an underwater zoo level not be awesome?

All that and more in the video below. Enjoy!



 
 
 

Comments

No Comments, be the first to Comment

Add New Comment




You must be logged in to post comments




Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!