Age of Conan Product Manager explains Siege Warfare |
By Crom! Ever since siege warfare was announced as a feature in Age of Conan: Hyborian Adventures, this barbarian blogger and other fans have been waiting for more information about it. Who better to give us information about this than Funcom product manager Erling Ellingsen.In a recent Eurogamer interview, Ellingsen explained the implementation of Siege Warfare in the game. It begins with the guilds in the game being given the opportunity to own lands. The options after that are diverse, ranging from the massive battlekeeps of the larger groups to the smaller forts for smaller organization.
However, as with all things in Hyboria, you have to fight to keep what you have. Other guilds who sense weakness might wish to take away your precious resources by attacking your base.
Those on the warpath will be given access to various siege weaponry such as trebuchets and the like. These machines of destruction are directly linked to a crafting skill. As it increases so will the character's capability for designing better and more efficient weapons.
Attacks on opposing forts and keeps are scheduled, set by those who currently have ownership of it. However, the more they put their territory up for grabs, the greater the rewards they will be reaping from it. Ellingsen explained why this mechanic was integrated into the game:
Age of Conan is designed with that very clear idea in mind that it should appeal to both casual and hardcore players. We want you to feel rewarded even if you only have the opportunity to play for a short amount of time each week.
If you want to solo, then go for it. Many of us at Funcom are family men and women, and we know very well that you can't pour endless hours into a game each night. You'll see this reflected in all the different aspects of Age of Conan.
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