XBox Live Arcade not fazed by Wiiware, PlayStation Network |
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With the advent of WiiWare next year, it's understandable if its rivals-to-be (Xbox Live Arcade and PlayStation Network) are feeling threatened once it's released. However, it looks like Xbox Live is keeping a cool head on its shoulders even in the face of WiiWare's imminent launch, according to XBLA's portfolio planner David Edery in an interview with Develop Mag. PlayStation Network's hefty 5GB download limit may also be used as a card against XBLA as well. But in spite of WiiWare's and PSN's pros, Edery is very confident that they will remain competitive in the downloadable content market.
"We arenÂ’t seeing any reduction whatsoever in developer interest in XBLA, so weÂ’re pretty happy with the current state of things," said Edery, adding that their online gaming service the ideal place to experiment with new types of games. Edery explained that games don't need to be as large as 5GB to be playable, and games with large file sizes would hinder the pick-up-and-play gaming experience.
He also pointed out that XBLA has an advantage over WiiWare since Nintendo is still working on their download gaming service, while Microsoft already had a headstart.
Edery mentioned that neither Sony nor Nintendo have their own counterparts to XBA Game Studio and Creator's Club, thus giving XBLA an edge over the other two downloadable content platforms.
Check out the entire interview in the Read link!
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Comments [refresh]
XBOX live arcade has the best games. You don't need a 5gb download because games that big should come on a disc. Wii ware will never catch up, they should have started last year at launch.
"Edery mentioned that neither Sony nor Nintendo have their own counterparts to XBA Game Studio and Creator's Club"
PS3 has Home soon, which lets users make games in java
PS3 also has the web browser which lets users make games in both java, and flash
And finally, PS3 also has Linux, which lets users make games for Linux.
Wii also supports flash.
And neither console charges $99 a year to use/make homebrew.
Java and Flash are great, but they do not even begin to let you do what you can with XNA (normal maping, full 3D mesh animations, ect). And you only need to pay if you want to test it on the 360, you could spend a year working it all out on your PC with a controller, and then buy in to test it on the 360. Not to mention that with XNA, you could then try to get it into Xbox Live Arcade and make money.
XBLA is best, period.
so wot does it matter to you?
period