WiiPhysics v2.2.0: added new features, second player, and bug fixes

Posted Sep 1, 2008 at 4:22PM by QJ Staff Listed in: Wii Tags: Beardface
Ó


Nintendo Wii console and Wiimote controller - Image 1If you're the type who enjoys testing the limits of their gaming platforms, then you'll surely get a kick out of the latest version of developer Beardface's Wii homebrew physics engine, WiiPhysics. The latest build (version 2.2.0) adds several new tools and features, which further enhances the capability of this flexible physics playground.

Here are the details to the latest changelog for WiiPhysics 2.2.0:
  • Added Weld Joint
  • Added a second player (with limited capability)
    • (Second player can drag, toss, freeze, unfreeze shapes)
  • Fixed Jumping of pen drawn shapes on create
  • Fixed placement of pin (proper pin joints now)
  • Added realistic grass.
  • Fixed bugs and crashes. (Specficially related to pully)
  • Restructured backend data management system.
  • Fixed pointer detection for selecting rectangles.
  • Added Support Button
  • Increased Object Limits
Download: WiiPhysics v2.2.0



Related articles:


 
 
 

Comments [refresh]

by bottmint - 2008-09-01 12:21
» cool

another great update for a great piece of brew.

Add comment

Security code
Refresh

Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!