Wiimote is perfect for Trauma Center

Posted Oct 4, 2006 at 2:20PM by QJ Staff Listed in: Wii Tags: Atlus, Nunchuk, Wiimote, Zelda
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Trauma CenterGame developer Atlus' Trauma Center: Second Opinion is due for launch later this year alongside the Wii itself. And with giant titles coming like Zelda and Mario, this surgery simulation game usually comes last in the minds of Nintendo fans. Add to this to the notion that the game offers nothing new because it is a complete remake of the DS version...

Wait! We have to stop right there because that last one is not very accurate. Yes, it is a remake but it doesn't mean it's nothing's new. Come on, the most obvious answer is the stylus being replaced by the Wiimote. That enough is a change and experience in itself. And we would even go further by saying that the Wii controller and Nunchuk was designed specifically for this game.

By using the Wiimote's pointer functionality, point the scalpel, for example, at the incision line and then press and hold the B trigger to put the patient under the knife (literally). Moving the Wiimote allows players to make a slice. That's basic, when you think about it.

Trauma CenterWhat's more impressive is that the game uses the remote's buttons to enhance the feeling of using each tool. For example, using a clamp would require you to press both the A and the B buttons. Furthermore, the analog stick on the Nunchuk is used to equip your character with the various available tools. Icons for the tools are located on the lower left corner of the screen.

Using the two simultaneously may seem hard at first. But once you've gotten the hang of it, this combination actually introduces new possibilities over the DS version. Players also don't have to worry about the Wiimote's accuracy as no problems were encountered while making tiny movements on screen with absolute precision.

Further improvements on Trauma Center: Second Opinion include enhancements on the stitches and
gesture recognition's reliability. Aside from the new playable character with an arsenal of all new operations, multiple difficulty options were also introduced.

Via CVG

 
 
 

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