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Wii Wi-Fi + Wiimote Bluetooth = Uh-oh...

Posted Dec 21, 2006 at 5:30PM EST by QJ Staff

Listed in: Wii Tags: Bluetooth, Wiimote
Ó

Wii get NO signal! Main screen turn off!According to an article in EDN, there's a potential for some signals to cross in a bad way where the Wiimote Bluetooth and the Wii Wi-Fi meet. It's neither the fault of Nintendo, or even Broadcom, which supplied Ninty with both the Bluetooth and Wi-Fi chips. Let them say it best: "Bluetooth and WiFi donÂ’t coexist well at all."

Theoretically they should coexist well at all - Wi-Fi's wide frequency band (hence the "Wi") should eliminate interference from narrowband signals, and Bluetooth was designed with Advanced Frequency Hopping (AFH). In plain English, on paper, they shouldn't be interfering with each other's signals. Broadcom says that the fault lies with the guys who established the Bluetooth and 802.11 standards. They never envisioned a world where both could coexist in the same box - in short, inside the Wii.

In the Wii, the Bluetooth is always on, so as long as the controller is on. "There is no downtime in which to perform time-division multiplexing with another radio" - in English, it can't hop frequencies as well if it can't shut off intermittently. The problem crops up when the Wi-Fi is moving significant packets of data, and when the Bluetooth bumps up its transmission to "enhanced data rate 2.0." Interference results in reduction of the Wi-Fi's data transmission rate, which translates Wi-Fi error rates.

In designing the Wii's wireless suite, Broadcom tried their best to minimize these risks. For example, Bluetooth and Wi-Fi both must communicate with a bus that analyzes packets and signals and prioritizes them, much like a traffic cop prioritizes decongesting the street with heavier traffic. But Broadcom's warning that if and when the Wi-Fi and Bluetooth load becomes heavier - especially during downloads and video streaming, not to mention packet-heavy online gameplay - the bus might not be able to keep up.

Nintendo and Broadcom are looking for solutions to head off this traffic jam - not only in the Wii, but potentially for the Wii to cope with the future wireless-and-digitized living rooms of the future where you've got PS3s, 360s, iTVs, Wi-Fi routers, cellphones and wireless VoIPs, and so on, and so forth. They and everyone else will have to, if we want to envision a world without cables.



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Comments 


 
# Get abadam 2006-12-21 18:39
Just get a USB Ethernet adapter and the problem will go away.

Reply
 

 
# Problem?Guest 2006-12-21 21:07
For what it's worth, I'm posting this from my Wii, and I haven't experienced any problems yet! ;)

Reply
 

 
# Same Here...Guest 2006-12-21 22:17
I have been using the web browser from the wii for about an hour and a half, and I haven't experienced any problems either.

Reply
 

 
# Duuurrrrrr....Guest 2006-12-22 00:16
Um, excuse me if I am being overly thick, but isn't this the reason why you can set your wi-fi router to different "channels", so that any interference can be negated by changing to a channel further away from the frequncy which the affected bluetooth device is working on?

Reply
 

 
# .Guest 2006-12-22 01:51
i could swear wi-fi stood for wireless fidelity...

Reply
 

 
# old newsxche78x 2006-12-22 01:57
the ps3 also has issues like these, but kind of rare.

Reply
 

 
# I've spent 4 hours streaming off of youtube so far...Guest 2006-12-22 06:41
The cursor hasn't even flickered and the video's have kept coming at the exact same speed. If something could happen, I think it would have by now.

Reply
 

 
# agreedGuest 2006-12-22 09:43
i really thought wifi meant wireless fidelity also

Reply
 

 
# .Guest 2006-12-22 13:43
My Laptop has Bluetooth and Wi-Fi... and i've never had a problem. So why would it only effect a Wii?

Reply
 

 
# oomylastresort77 2006-12-22 18:00
i think they mean that it would only be a problem when streaming large amounts of data. i.e. online gaming

Reply
 

 
# CorrectGuest 2006-12-27 17:10
That is correct. "Wide" has nothing to do with it.

Reply
 

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