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Wii to get new Silent Hill: Shattered Memories |
Listed in: Wii Tags: Konami, Nintendo, Nintendo Power, Wiimote
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This would be according to the magazine Nintendo Power, complete with front page cover and all. According to the issue, Tomm Hullet, Associate Producer for Konami, describes Shattered Memories as "a reimagining of the first Silent Hill. It's not a remake or a port. That's an important distinction. It really feels like a new game."
Although you will still play Harry Mason's character, in search of your daughter, there will be new and different character roles for this title. The sequencing of events also are different, as well as the direction it will follow. What's interesting about this is how your choices or answers to certain puzzles will inevitable affect how the game's story will play out. So in a sense, it's going to have that Choose Your Own Adventure vibe to it.
Hullet also revealed how the game:
watches you constantly, and your behavior throughout can determine when you'll meet certain characters, which scenes you'll witness, and a varitey of other factors... In Silent Hill games, the town always gets inside your protagonist's head. But now, it's getting inside YOUR head.
As for the controls, the Wiimote will be used to interact directly with the environment. "You're not just hitting buttons to choose things." The puzzles are not designed to be mere exercises in futility, though. The answers are actually always in the immediate vicinity, and would require "a lot less backtracking than in previous games."
Explained Hullet:
Longtime fans of the series will also be delighted to learn that there's a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut.
Well that certainly would be a HUGE relief. All that stuff sounds real good, I am willing to outright believe this is real. Can't wait!
Via GoNintendo
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And now I'm going to have to buy one... Damn.
At least I'll be able to play some of the good gamecube games.
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"Longtime fans of the series will also be delighted to learn that there's a way through every locked door; no more checking dozens of entrances only to find that 90% of them are permanently barred shut."
Umm, whoever wrote that is retarded, it wouldn't be tense or scary if every door was open. I liked the whole loads of locked doors thing, it wouldn't be silent hill without it (it's like half life without a crowbar, or sonic without loopdiloops)
@milo128, ure probably the type of person who has never seen an original work of art in their life or you can't read (subtitles). Or were too young to play the original when it 1st came out, back then it was a work of art, nothing else like it. I say if the game isn't broke don't fix it.
"The answers are actually always in the immediate vicinity, and would require "a lot less backtracking than in previous games.""
Yeah for lazy retards who can't work out a simple puzzle
"Silent Hill games, the town always gets inside your protagonist's head. But now, it's getting inside YOUR head."
Umm. The original got inside MY head, it's scary as hell, you just need a really good imagination, it's like reading a book, the more imagination you have the better it is.
Too me this just sounds like "Monster Hunter in foggy town" but, it'll probably make money because of retards. I say don't give them what they want and let them suffer.
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