Wii Opera SDK: early FPS Demo

Posted Aug 13, 2007 at 4:39PM by QJ Staff Listed in: Wii Tags: JavaScript, Nintendo, SDK, Wiimote
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Wii Opera SDK FPS demo screenshots - Image 1 Wii Opera SDK FPS demo screenshots - Image 2 Wii Opera SDK FPS demo screenshots - Image 3 
 

For the resident coders wondering about the Wii console's potential for web-based development, we've got something for you. geekrecon of the Hullbreech team has just announced a new release of their Wii Opera Software Development Kit (SDK). For first-time readers, this kit uses HTML and Javascript for developing Wii games and features support for the Wiimote's motion-sensitivity (still in development).

The latest release of the Wii Opera SDK comes with increased graphical functionality, which geekrecon is demonstrating via an FPS demo engine. The demo is expected to work on both the Wii's Opera browser,  and other non-IE browsers, although the latter has no controller support (auto movement mode only, screensaver-style). This being an early build, the developer posted some important notes:

Unfortunately, the Wii likes to crash after viewing the demo. It's most likely an out-of-memory error. I am actively working on cleaning up that problem. The end product may be a ray-tracing engine (no complaints there) instead of a quad-texture engine. I don't know how the speed will be, but with high-polygon levels, it will definitely be faster.


The dev further notes that graphics-wise, the engine's polygon-based. There are plans for rewriting it as a ray-tracer. Guys interested in helping build up this dev kit are being invited by the Hullbreech team to join up via the main site. Feel free to visit it via the Source link below. As a last detail, here are the SDK's current capabilities (quoting DRNEUTER at the Nintendo Forums):
  • Button detection from the primary Wii Remote
  • Cursor positioning from all 4 Wii Remotes
  • Z roll sensing from all 4 Wii Remotes
  • Z positioning from all 4 Wii Remotes
  • 3D polygonal rotation, scaling, and moving
  • Z sorting of polygons
  • Graphical primitives
  • Image manipulation and placement


Via Wii Opera SDK

 
 
 

Comments [refresh]

by PsPoPPer - 2007-08-13 12:28
» omfg

this is some of the best news to the wiibrew community in a while

by TOTALLY!!! - 2007-08-14 11:13
» Yay!

Cant wait! But something that simple shouldnt make it run out of memory, no?

by Barakku - 2007-08-14 11:23
» Depends,

It's gotta load pretty much the whole thing into memory, unlike a real game, and javascript isn't exactly as optimized for the wii as a real game engine. I'm sure they'll find a solution though; it'd be cool if Nindenty released an official SDK for the Wii browser with optimized programming capability, but I kinda doubt that.

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