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Wii homebrew - Dolphin SVN r6366 |
Listed in: Wii Tags: emulator, GameCube, homebrew, NES, Nintendo, OpenGL
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The Dolphin Team has released a new build of their Nintendo Gamecube and Wi emulator for Windows, Dolphin. The latest update includes a couple of changes, new tweaks and enhancements to further improve the emulator.
Changelog:
- Dolphin SVN r6366
- A couple of changes to the cmake build system.
- First: Added a DESTDIR option for package building.
- Second: Change the OpenCL setup. On both linux and windows use CLRun. I completely removed the option here. If CLRun works on MacOSX this should be done there as well, and this change implemented in the scons build also. Then we could remove the HAVE_OPENCL and the new USE_CLRUN definitions. Then we will finally have the dynamic detection of opencl set up cross platform.
- On a side note, it doesn't seem that the program loaded from TextureDecoder.cl compiles or runs.
- Dolphin SVN r6365
- Write bluetooth packets asynchronously to prevent blocking on
- commands that take some time to complete in the wiimote.
Download: Dolphin SVN r6366 x86
Download: Dolphin SVN r6366 x64
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Falcoooon Puuuunch!!!!
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