Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Wii FPS: An in-depth on the controls

Posted Oct 19, 2006 at 10:42PM EST by QJ Staff

Listed in: Wii Tags: Matrix, Metroid, Ubisoft, Wiimote
Ó

FPS


We've already seen the Metroid Prime 3: Corruption and Red Steel trailers (and heard the interviews), and it's showcased just how much FPS-style games like these are going to rock with the Wiimote/Nunchuck attachment. Or does it?

N-sider just came up with an in-depth on the fire control style they're planning to use on the Wiimote/Nunchuck combo for games like the two we've mentioned above, giving a detailed description of how the game physics work, the problems they've seen, and what Nintendo could do to fix the said problems.

For the basics: In most FPS games for for the Wii, the Nunchuck controls your character's body movement and overall direction, while the Wiimote aims your gun. Now, to add a more "natural" feel to the gameplay, Wii titles like Red Steel and Metroid have added a "bounding box" system. Within the said box, you can aim freely without having to make any body adjustments in-game, much like the shooting-gallery style stages we see in arcade shooters.

But once you aim outside this box, the character automatically aims in that general direction - like how real shooters (Ex: cops, soldiers, SWAT) will change their body movement when a target's too off-angle for minor arm or wrist adjustments. The beauty in this system is that it tries to marry the free-style mobility of traditional FPS' with the Wiimote's light gun feel for more immersive play.

Note that we said "try"; while the idea's sound, there's still some problems. In the author's opinion, the bounding box is too large. How so? Because of the bounding box's size, there was a lot of aiming and shooting among players, but no real maneuvering or dodging - they just stood there and took the hits, moving only if the targets were off-boundary.

Then there's the problem of the "wonky arm" syndrome, where players were jutting our their gun arms out in weird angles as compared to their character's posture in-game. While it's not really gonna kill your performance, the big gripe here is that the game loses immersiveness as the player isn't emoting the firing stances he' supposed to be doing; your character's doing a Matrix, while you're doing a funky chicken.

The author's proposed solutions for the "bullet magnet" and "wonky arm" syndromes? Make the bounding box smaller. By doing so, the character turns faster, and you'd still be able to freely within a smaller boundary - this gives a more realistic feel to gunfighting. As an added bonus, it also eliminates the "wonky arm" syndrome. Then there's the complete removal of the bounding box: The gameplay would very much be in line with what we've seen in most dual analog controls.

The last suggestion, is our favorite: create a narrow bounding box shaped like a tall vertical column. By doing so, it allows the player to rotate quickly side-to-side, much like a real shooter does in a gun fight, while still maintaining their perspective when they only need to aim up or down.

This'll work because the games' battles take place on a mostly horizontal plane, while battles requiring the player to look up or down are minimal. That, and it once again mimics real gunnery physics - SWAT teams don't really change their body orientation when aiming up or down, but do a lot of torso twisting for lateral aiming.

Another proposed idea is that, by a quick jerk of the Nunchuck to, the character glances 45 degrees left or right without messing up his current aim, much how real gunners look off-point when searching. There's speculation that Red Steel has options that allows you to adjust this bounding box, while Metroid only allows you to tweak the rotation speed. No solid news on this yet.

We thought this'd be an informative heads-up for those of you planning to getting these games all the more as they're the top talks for the Wii's releases.

Via n-sider



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# NiceSRD 2006-10-20 02:07
Nice article! That was really informative. If I can guess anything however, it's that Nintendo will definitly get their controls right. It just may take a bit longer for the third parties to catch up. Perhaps this might be one of the reasons Metroid Prime 3 got delayed?

Reply
 

 
# Better IdeaGuest 2006-10-20 03:15
Interesting article, but I have a better idea. How about we just stick to two analogue sticks or keyboard/mouse instead of trying to slap the controls onto a gimmick remote that has been proven to be unusable in any kind of serious games.



Nintendo should just stick to making sequels to party games, or better yet, just die already. No serious gamer would ever touch a Nintendo product in this day and age.



Regardless, if I want to play an FPS, I want it to look good, not like some ***** game that can't even do HD.

Reply
 

 
# wowGuest 2006-10-20 03:59
your a c**k s***er

Reply
 

 
# ^^^^ stupid proposalGuest 2006-10-20 04:02
what exactly do you mean by 'proven unusable'? i believe that no game for the wii has even come out yet... and here ur basing ur ideas on what? unfinished code of one game. Really unfair imo.



surely, u have the right to say nintendo sucks and all, but don't go out and say for others that they won't stick to the nintendo products and their franchises.

Reply
 

 
# UnusableGuest 2006-10-20 04:21
A few weeks ago G4 previewed Call of Duty 3 and Marvel Ultimate Alliance and concluded that both games are practically unplayble with the remote.



For the last six months, people have been complaining about the controls for Red Steel and Metroid Prime 3.



It has been confirmed that the sensor bar can be affected by sunlight and flourescent lights.



All this adds up to a gimmick controller that is only reliable if you live in a dark cave and only play light gun style games. Wii sucks. Gamers and the industry as a whole should not have to pay for Nintendo's last ditch experiment.

Reply
 

 
# RalphGuest 2006-10-20 04:43
Don't even argue with Ralph. He's a 12 year old fanboy who's mom is buying him a ps3. Let him keep the talking with the c*ck down his throat. Excellent article, keep it up!

Reply
 

 
# Just a heads up.Guest 2006-10-20 05:08
One time, quite a while ago now (possibly before your time?), the Keyboard and Mouse was regarded as an unproven method, pretty much disregarded by most. Look how popular that is.



At another time, the Dual Analogue Setup was considered unproven and not very good. Look at how that turned out.



Don't count your chickens before they hatch. The Wii could become the new PC and Mouse.

Reply
 

 
# about that sunlight bit...Guest 2006-10-20 05:14
Strange - From last I heard, they haven't concluded if the sunlight really did screw up their sensors.

Reply
 

 
# Don't you fanboys ever get sickGuest 2006-10-20 06:24
of posting bullcrap? I know your probably some little kid who wants to feel all "adult" and cool, so you post unfounded rumors on the message board of a gaming site, but c'mon man, enough is enough.



I remember when people said no one could use a mouse to control a game - *****, I remember the big change from the Atari Joystic, to the Nintendo gamepad (you know, the FIRST time Nintendo REVOLUTIONIZED gaming controls) and people complained they liked joystics better. You probably would have been one of those complainers as well, if you would have been alive back then.



Now I know that Nintendo wasn't the first to found the game pad back in teh 80's, but they perfected it and I think if anyone has the right to re-invent game controlling, it's them, since they created it it to begin with.



But that's ok, in 5 or 10 years, after free motion is consider the best way, and Sony and Microsoft finally start following in Nintendos footsteps, you'll accept it. You're a follower, i can tell. Good for you.

Reply
 

 
# yeah,Guest 2006-10-20 08:28
its not proven yet, and all this BS about it being unplayable was tested on unfinished code. But all PS3 fanboys will use that. I cant wait until the systems come out for real, so we can see who the real winners are

Reply
 

 
# DudeGuest 2006-10-20 10:15
If you dont like the system stop comming to it and saying dumb ***** about....and as for the wii-mote's sensor being a gimmick why did PS3 change their controller to motion-sensitve if you ask me their controllers are the real gimmick........

Reply
 

 
# poo actionGuest 2006-10-20 10:59
pootacular

Reply
 

 
# cxcxzGuest 2006-10-20 14:08
Does it matter? do you want to play with masive glare on your tv?

Reply
 

 
# i know how to make the Wii's 1st person shooters work better!Guest 2006-10-20 16:58
for this to work, the two buttons on the nunchaku controller must be dedicated to control issues only, and here's what i mean.



While walking around normally, there is almost no bounding box to limit your mobility (meaning that movement is like having the whole screen filled with the outer bounding box except for a small space in the center of the screen) making 360 degree turns even faster(dependin g on the sensitivity settings of course).



When people start firing at you, you can aim in their general direction and hold down the Z button to create the larger bounding box (like the one shown in the picture). Crouching will of course ONLY be used in this mode. While Z is being held down, press and hold the C button (isn't it the C button?) to crouch.



Now Strafing is done without using the Z button. Instead you just hold down the C button alone and you can strafe (this also puts on a limiting bounding box, but not as stiff as the Z button one)



Jumping is done by quickly lifting the nunchaku. Opening doors is done the same way (but only when you are prompted with the motion sign to do so, like when you're in front of something).



The grenades should've just been another weapon you could've chosen and used with the Wiimote (when you hold down the A button on the Wiimote, it locks the vertical axis and you can use the motion to toss the grenade that way).



If you like this idea, remember that you heard it here first XD!!!

Reply
 

 
# SOME wrongsGuest 2006-10-20 20:30
But U gotta use the Z button to shoot, it's the trigger, and there's the A button under the D-pad, can't use that, there's NO C button, only others are 1 and 2 buttons! But good ideas otherwise!



>(I'm not a Ninteno FanBoy I'ma Nintendo fan, boy)

Reply
 

 
# change controls.Guest 2006-10-21 03:48
I'm looking at not getting a nunchuck right away (my cousin's getting wii, not me, I'm getting my own controller though) you think for shooters we could change the controls to d-pad move, remote aim, trigger shoot, and, as for red steel, a to block? I hope I could change the controls around and use one hand and not spend extra on an attatchment.

Reply
 

 
# no, there IS a second button on the nunchakuGuest 2006-10-21 14:35
http://www.playfeed.com/blogimages/revcontrolsmall.jpg



look at his hand, he has it on the second button (which i referred to as the "C" button)...



The "B" button is the one used to shoot buddy, it's the trigger button on the Wiimote. The "A" button is on the top of the Wiimote. The "Z" and "C" buttons are on the Nunchaku (and notice that i was solely referring to the nunchaku throughout the WHOLE post).



I forgot to add that i think that shooting should be done with the "A" button on top, not the trigger button.

Reply
 

 
# ummGuest 2006-10-21 14:38
the Wii box comes with a Wiimote AND a nunchaku controller

Reply
 

 
# OoooGuest 2006-10-22 11:52
Ok, aside from Ralph's ignorant comments (BTW Ralph...show me the article that proves reviewers complained bout the controls on MP3, I'll show you an article dated back to E3)



This article was good, I think that it'd be better if they put in like a good sized bounding box, and then when u put the wii mote up and down out of the box, the character jumps and crouches respectively....that'd be great

Reply
 

 
# .... sunlight?Guest 2006-10-24 17:14
Wow that is the most rediculous thing ive EVER heard, that sunlight and Florescent lights can effect the Wii's controller performance. Two letters: IR - InfraRED. I dont think that the sun has enough IR to blind over your standard Televisions sensor, otherwise I wouldnt be able to watch TV with an open window. Yes, and I agree that that kid is just very ignorant (meaning not knowing) and possibly stupid... Preoder is in. See you guys at Universal Citywalk Hollywood on November 18th midnight.

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword