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Wii controls for Heatseeker in new trailer

Posted Feb 28, 2007 at 3:24PM EST by QJ Staff

Listed in: Wii Tags: Codemasters
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For a game that promises some ultra-Hollywood special effects with its so-called Impact Cam, Codemasters' Heatseeker looks as thrilling as a dog-fight should be. The problem is, while a game looks thrilling, does that necessarily mean that it makes you feel it too? That's where the importance of controls come in.

Andrew Wensley recently had an interview where he revealed how the controls would work for the game. It basically all boils down to the ability of how you want to play the game: whether you want to control it as if handling a real plane or if you're in it just for the fun. Regardless, you'll be satisfied.

Now, we actually get to see how the controls really work. Here's a vid which teaches you how to evade (whether by breaking right, doing an inside loop, or deploying some flares), target, shoot, and destroy. The Wii remote motions look quite basic, and at the back of my mind, even though I have no clue what it's like to fly a plane, I'm like, "Gee, that's pretty intuitive."





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# Great minds...Guest 2007-02-28 17:31
Seems that great minds think alike..., I did an article on innovative ways the Wiimote could be used in video games, and the demonstration shown in that video is quite close to the one I had in my article: http://marco-bgs.blogspot.com/2007/02/wiimprovements.html

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# coolGuest 2007-03-01 01:20
those are what wii graphics are suppose to look like. The game looks cool. it would be sick if it was online

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# niceGuest 2007-03-01 01:47
looks like a game to keep an eye on

pretty good so far

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