When The BIGS say fastball, they mean it |
Ó
Here's a dirty little secret in baseball video games - and no, it's not that half the virtual players are on steroids, and the other half are too dead-arsed drunk to throw the ball. Says The BIGS producer Dan Brady (remember him?) to IGN, Here is a little known fact about simulation baseball games: A 100 mph fastball does not actually move at 100 mph in the game. The games have historically slowed the pitches down for pacing reasons.
Those (insert random curse here)! You mean all this time we thought we were pitching fastballs, they "weren't really" fastballs? And what "pacing reasons"? But Brady promises that in The BIGS, fastballs will really be fastballs. "As a batter, this really puts you on the edge of your seat, because the swing/no swing decision is a split-second decision - just like real baseball."
Oh, thank goodness. And for a moment we thought we might as well be playing teeball.
So how will it look like on the pitcher's mound? 2K Sports designed the mechanic around a "meter-based system", says Brady. He also says it'll be nearly impossible to "have consistently perfect execution" with this interface, but if and when you pull a perfect pitch, "you are going to notice a little bit extra on the pitch and the batter is going to be left guessing".
Now because The BIGS will star in three disparate platforms, Brady promises that we'll see "platform specific modes" in the game. The Wii, especially, will see "a ton of unique content, all based around the Wii's revolutionary controller". We're hoping this does not include a range of humorous injuries inflicted with the Wiimote.
34 Jumps PSP homebrew - MHUSPEED v3
25 Jumps Sony helping fix Bayonetta for PS3?
21 Jumps PSP homebrew - MacroFire v3.0.12
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
I'm not a pro baseballer, so why would I want to need the reflexes of a pro to play the game?
Scaling the speed to suit gameplay sounds much better to me.
thats making tony hawk games as hard as skateboarding actually is... if that was the case you might as well learn how to skateboard in real life.