Unity Engine now available for Wii

Posted Jun 2, 2008 at 8:24PM by QJ Staff Listed in: Wii Tags: motion-sensing, Unity engine
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Unity Engine - Image 1 It's a no-brainer that the Wii and its first-party games are insanely popular to a wide audience, but there has always been this perception that Nintendo consoles are not too friendly to third-party game makers. Unity Technologies tries to break that stigma by introducing new tools to make life easier for developers.

The company has just announced that its Unity Engine is now available for licensing on the Wii. Unity Technologies promises a low-cost solution to Wii development that comes with all the necessary revisions and enhancements to come up with the best software in the least amount of time.

Also included in the Unity Engine package is a Wii Remote scripting class to allow third-party devs to maximize the potential of Nintendo's innovative controller. An expanded ShaderLab toolkit is also there to take advantage of the Wiis graphics chip.

Unity says its engine's edge comes from its quick iteration times which allow the software to communicate well with the Wii Remote's motion-sensing capabilities.

Via Cubed3

 
 
 

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