Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

Ubisoft clears control details for Driver: Parallel Lines

Posted Feb 21, 2007 at 3:49AM EST by QJ Staff

Listed in: Wii Tags: Nunchuk, Ubisoft, Wiimote
Ó

Driver: Parallel Lines - Image 1


This is a little follow-up to our earlier report about the sandbox title Driver: Parallel Lines. Ubisoft only mentioned that the game will utilize the Wiimote and Nunchuk intuitively. But seeing that these controllers can't be generally called as common, fans are still wondering how exactly they will be put to use.

The Barcelona-based Ubi devs gave a few pointers about the matter. According to them, the Wiimote will be used to select the target, master the weapon, as well as shoot down the enemies. The Nunchuk, on the other hand, will be used to drive and adjust the speed. It will also be used to control the character as well as it gestures.

The development team then added that the controls for Parallel Lines will totally be different compared to the PS2 and Xbox versions. They explained,

We have also implemented a new controller concept. There is no auto-target; so the player will be able to point and shoot everywhere on the screen. We have changed the camera to an OTS (over the shoulder) view. The advantage is that the experience is similar to a FPS so it's more fun as well.


As we mentioned, Driver: Parallel Lines comes from the sandbox genre. While these pointers will prove to be useful, the real fun lies in discovering them for yourself. With that said, be sure to get the game when it arrives on March 30.



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Comments 


 
# graphicsGuest 2007-02-26 08:02
better then xbox

Reply
 

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Dragonball End of the World

Downtown Zombies

Killroom TD

Parkour Master

Military Camp Parking

Magic Defense