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The trouble with videogame tech copycats

Posted Oct 22, 2006 at 5:51PM EST by QJ Staff

Listed in: PS3, Wii Tags: Immersion Corporation, Sony, Wiimote
Ó

controllersOver at the C3 website, one of their writers is lamenting the nature of companies who are copying the in-thing to make money. This happens often enough in the world of tech (else we wouldn't really have different kinds of mp3 players), but in the gaming scene, there's a lot less room for this sort of thing.

H.C. Hound's example in his article is the development of technologies that want to cash in on the Nintendo's attempt to be unique. Of the three gaming consoles, Nintendo was the first to announce the use of motion sensing technology through the Wiimote, something which they were touting as one of the distinguishing features of the Wii. Sony followed suit, which happened to anger a lot of folks, but seemed somewhat forced by the legal battle between Immersion and Sony.

The thing that really got the author's ire, however, was the announcement of the Fusion series of cross-platform motion sensing products. On its press release, it says, "The technology opens up all kinds of exciting game design possibilities, and offers games players far greater freedom than they are currently able to enjoy on both current and next-generation formats." Perhaps, but does it excuse the company's presentation of their technology?

According to our earlier article on it, some of you guys weren't too pleased with that development either. Hound puts it into perspective however, mentioning that copycats were bound to happen, but the way the Fusion series is marketed to the public was inexcusable. Of the announcement of the Fusion, he writes, "The whole press release just about ignores the whole idea of Nintendo or the Wii being important or an inspiration and just goes on about how innovative and wonderful this new technology is. From where IÂ’m standing, that is bull of the smelliest variety."



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Comments 


 
# Public service announcement: sony did not copy wii-moteGuest 2006-10-22 19:50
1.) Ps3's controller is tilt sensing, wii's controller is motion sensing. These are two very different items.



2.) Pelican made a tilt senging ps1 controller. If you want to say sony coppied anyone, say they coppied the company pelican.



3.) Every company coppies every other company. Nintendo did not invent motion sensing. They were just the first main stream console to use it.

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# Not to mentionGuest 2006-10-22 20:26
Sony mentioned that the PS3 would have an 'extra dimension' at E3 2005 - long before Nintendos annoucement. So different application, different hardware and suggested at the very least first - Simply put Sony didn't copy Nintendo. If nothing else, Sony doesn't usually copy anyone - they continue with what ever ideas they have come hell or high water (regardless of the whether or not their a good idea)

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# Whats the problem?Guest 2006-10-22 20:29
People are just mad (read ninfando boys) because the only unique feature of the Wii is no longer unique, as if companies want to create the same game on other consoles they can via third party add-ons and just make sure the consumer knows that the item is required.



Now this doesnt mean its going to happen a hell of a lot. Nintendos functionality is part of the console, not an add-on. PS3 and 360 would need an additional item to be purchased to do the same so many developers would not want to develop a game for which most of their audiance wont play as they may be a. reluctant to buy a new item to play it or b. cant afford to.



So stop complaining.

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# sorry I like to complainGuest 2006-10-23 03:26
No offense I know this history very well...but wtf Wii got this whole idea popular and main stream as a part of the console so site alone has articles of Third party developers saying how innovative this is...so wtf fusion..I say f.u.c.k you.

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# Wii is not the first console with motion sensing!!!Guest 2006-10-23 03:57
Why should the company give Wii any credit? Just because they are making it mainstream (props to them), don't fool yourselves into thinking Nintendo was first with the idea of a motion sensing controller for a console.



Who was first? You'd have to go allllllll the way back to 1983 for a controller called 'Le Stick'. It worked on the Atari 2600 and as you moved the controller in the air - just like the Wii controller - it moved you on-screen. Here's a link to a picture of it:



http://www.cedmagic.com/tech-info/remote-control/datasoft-le-stick.html

Reply
 

 
# "Doesn't copy anyone"?Guest 2006-10-23 04:34
Didn't they copy the small analog stick, rumble, shoulder buttons, wireless controllers, portable gaming and more from Nintendo?

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# HmmGuest 2006-10-23 09:34
Reply to #6:



I don't think that's the point. While Nintendo didn't invent the first motion-sensing controller, they are driving it into the main market with a simple interface and developer-friendly SDK, and I do think that companies are trying to jump on the bandwagon. Just look at that image, the light-grey shading in the whole image looks very Wii-esque. Besides that, as it's a third-party peripheral, it could very well be regarded as just a series of gimmicks that a few games will take advantage of.

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