The final word on Mario Strikers Charged's online features

Posted Apr 22, 2007 at 11:20AM by Karl B. Listed in: Wii Tags: Mike Inglehart, Next Level Games, Nintendo, Nintendo Magazine
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Mario Strikers Charged - Image 1


Go Nintendo has gotten what's apparently the last word on Mario Strikers Charged's online features from the latest edition of Official Nintendo magazine. Remember when we posted that the game's online feature will be region specific? Here's why, as revealed by Mike Inglehart of Next Level Games in an interview with ONM:

Wifi in Mario Strikers Charged is region specific so we can ensure a quality gameplay experience. The game is very twitch based and reactive, so itÂ’s important for us to keep lag to a minimum.


It's good to know that developers are really trying to make the gameplay experience in Mario Strikers Charged top-notch. Inglehart also took some time to reassure gamers that yes, multiplayer is and has always been the main focus of the game.

Our main goal is to ensure a quality gameplay experience so weÂ’ve had to make a lot of design choices that all us to deliver that. WeÂ’ve never had to compromise anything thatÂ’s limited our wifi feature set; this game is about multiplayer and thatsÂ’s been our focus from the beginning.


Mario Strikers Charged is slated for a May 25 European release.

Via Go Nintendo

 
 
 

Comments

by - 2007-04-22 12:01:42
wow

this means there network is very limited ,i think they are going a very bad route because i looks like they are trying to use the simplistic ds online build on the more complex wii console and thats why we still dont have online multiplayer because they are trying to go cheap and make it still work.nintendo has been making money sence day 1 so i think if they tossed some of that profit they have been making and stoped being so cheap we would have a good online multiplayer component that would rival x-bunks 360 live
by - 2007-04-22 14:45:07
I'm sick of all the bull

How often do we hear companies say that they're implementing something in a way for our benefit? Two seconds later anyone with half a brain cell can work out that it doesn't matter if it's regional or worldwide - let us chose. If we're worried about lag, we'll select regional, if we don't care we'll go worldwide but give us the choice. Nintendo chop our choices down to fit some archaic model they seem to have about online play.

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