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Tense Wii gameplay for Call of Duty 3 |
Listed in: Wii Tags: Activision, NPC, Wiimote, WWII
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We've all had those moments of absolute tension, such as those times when we're playing a fighting game or boxing sim and end up physically dodging the virtual blow because our character couldn't do it. Some of you might even have gone so far as to pushing your controller forward during a frenzied attempt at katamari-rolling greatness.
It's rather unexpected for someone to physically reel from the screen as a result of FPS action, however. Either the guy in this next video had way too much caffeine before the shooting of this promo or he's genuinely feeling very tense from playing Call of Duty 3 with motion sensing technology.
The next video features some frenzied gameplay, as is standard for most FPS games. Playing an FPS on Wii ends up looking like an even more involving experience, since just about everything from shooting to reloading has an associated action. Heck, if you're going as far as thrusting the remote forward to whack someone in the head with the butt of a rifle, then it probably has to feel very tense to any gamer, even one paid to do an ad.
If you can imagine someone rotating your arm in real-time to use the virtual crank that aims an anti-tank cannon or shaking the Wiimote while you're in a struggle with an enemy NPC, then Activision's WWII shooter is probably right up your alley. Enjoy the video, but if you're getting both the Wii and this game, don't get too carried away, alright?
Download: [Call of Duty 3 Wii Gameplay]
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It managed to keep the scenes intense and immersive. it's probably the one commercial which made me think, "wow, if the player looks like he's having THAT much fun, maybe the game is worth a purchase".
I mean, Red Steel's commercial was similar and all, but I couldn't get past the fact that the it tried to make the player "look cool" by trying to "act" cool and all. Needless to say, it wasn't working.
This commercial probably best associates the player and the gameplay. The other commercials, sometimes I don't really get what they're doing with the remote, and sometimes I don't really get how they're controlling what they are onscreen.
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