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TellTale at Nordic Game Conference: "games are too big" |
Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: Nintendo, Telltale, Telltale Games
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Kevin Bruner, executive of TellTale Games, also shares this view with Brennan. "We believe that games are too expensive right now. A lot of not only episodic games but games in general are not priced appropriately. We also think that games are too big," Bruner said.
In his speech entitled "Why Episodic Gaming is Good for Developers," Bruner explained at the Nordic Game Conference the advantages of diving into the episodic business model, much like what Valve Software adapted for the Half-Life franchise. For developing a single title each month, TellTale requires a smaller budget, short term goals, smaller overhead, and gains the ability to interact with customers regularly.
"I think the industry is creating one type of content, which is the thousand-page novel. If you went into a bookstore and every book was a thousand-page novel - not everybody wants that," he explained. He also added that if a game company takes two years to create a game and "screws up," there's no way to correct the mistakes - developers just move on.
To him, it is becoming apparent that the game industry is steering toward one type of game: "the 50-hour first person shooter type thing." Games have become too restrictive and too costly, giving a narrow selection of games for customers to choose.
Bruner believes the Nintendo Wii and casual gaming is cluing the game industry that gamers are looking for something different. TellTale Games focuses on telling stories than marketing action, and he thinks if customers were offered games of similar caliber, they would respond more favorably to such games.
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squeenix games are the ultimate and are BIG!
Small games are for instant fun, kids, non gamers. What I like is a game were the story is long, cool and were the gameplay evolves for at least 40hours of play. I mean, even GTA is at least 40 hours of play to have 100%!!!
Simple games like cooking mama are for kids in my opinion, I know that a lot of people love those kind of games, but it NOT a food for the brain...
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Some games multiplayer aspects don't keep me interested, so I fall back on playing through the single player. Obvlivion was perfect. San Andreas was perfect. Final fantasy is perfect.
At least, that's my opinion.
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It's a great game in it's own right but it's far from the RPG it should have been.
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what you pay should be a measure of what you are getting.
but i guess some developers do try hard but just cant quite get it right and still need to get paid
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Only game developers have the amazing ability go without responsiblity.
Quake Wars article from yesterday: "We could have released the game on time, but then the multiplayer levels would have been quickly done and lame." Well, what the hell has the 3D level artist been doing this whole time, you know? "It's not our fault we miss deadlines, we're just trying to make the game better!" Hell it worked for DNF, didn't it? Oh wait a min, DNF still isn't out.
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