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Tales of Symphonia: Knights of Ratatosk gets its monster fix

Posted Jan 3, 2008 at 3:17PM EST by QJ Staff

Listed in: Wii Tags: GameCube, Namco Bandai
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Tales of Symphonia: Knights of Ratatosk - Image 1JRPG fans definitely have something good to look forward to on the Nintendo Wii, because Namco Bandai seems like it's pulling out all the stops in Tales of Symphonia: Knights of Ratatosk. Aside from being on Nintendo's motion sensing capable console which is promising in itself, the successful GameCube title's sequel is also getting a feature uncommon to the Tales series.

The staple ougi and hi-ougi special skills will still be around, but this time, enemies can be recruited to widen your repertoire. Combat will allow 3D movement, and unlike other RPGs that allow the employment of enemy monsters such as Shin Megami Tensei, Tales of Symphonia: Knights of Ratatosk's battles will happen in real-time just like what you'd expect from a Tales game.

Add the Wii's innovative controls to what Namco Bandai has to offer, then we're shaking in anticipation. We're hoping waggle doesn't ruin Tales' action-oriented combat system, but for now, all we can do is wait. Our eyes are peeled for any new revelations pertaining to Tales of Symphonia: Knights of Ratatosk and we're sure to keep you posted, so relax and check out the artwork from Jeux France below.

Tales of Symphonia: Knights of Ratatosk artwork - Image 1 Tales of Symphonia: Knights of Ratatosk artwork - Image 2 Tales of Symphonia: Knights of Ratatosk artwork - Image 3



Via Jeux France



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Comments 


 
# Nice QJ!Burn_Griffith 2008-01-03 17:09
Thanks for the cool update. Can't wait to see more of this.

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