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Super Smash Bros. Brawl using Havok Physics?

Posted Aug 26, 2007 at 3:55AM EST by QJ Staff

Listed in: Wii Tags: Havok
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Super Smash Bros. Brawl using Havok - Image 1 


Here's a bit of a surprising news update regarding the highly-anticipated beat-em-up from Nintendo that features characters from various franchises, Super Smash Bros. Brawl - and it's about the game allegedly using Havok for a physics engine. This news comes from the title being sighted in the Havok company website's list of games utilizing its products.

So what does this have to do with the game itself, you ask? Well, for one, Super Smash Bros. Brawl using Havok as a physics engine means that we're pretty much going to see some intense interaction with not only inanimate objects in the game, but also characters. Examples of this happening are ragdoll effects, or the ability to play around with 3D rendered bodies and see them fall and drop in unscripted, random poses.

While this could also be construed as a visual bonus, it could also mean that the game's mechanics (projectile trajectories, jumping or falling) could be drastically different from what we've been used to in the previous iterations of Super Smash Bros., as it deals with things bouncing and falling around realistically.

But before we jump to any conclusions, it's worth noting that the list doesn't immediately specify which Havok product is being used in which title - and the company itself has other products other than its Physics engine. Another thing that should keep us from worrying is that the other games listed along with Super Smash Bros. Brawl are very high-quality ones, so we know it's in good hands. So let's not fret, and place our hopes on Nintendo making it as good a game as it can be.



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Comments 


 
# ummmmGuest 2007-08-26 07:13
didnt you guys make an article about a month ago saying that it used the Havok physics?

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# eewwwwww!Guest 2007-08-26 11:27
oh god, please say this isn't true! I hate games with the havok engine. Sure it's good at first glance but then wierd stuff starts happening and before you know it that suitcase you just hit with your wrench is rebounding at your head at 30 times the speed. Havok physics suck. I like the canned physics from the first two games. you get used to them and then you can predict them. It adds a a whole new level of strategy.

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# ..Guest 2007-08-27 09:07
I doubt it would influence the gameplay. Look at the gameplay videos. I think it might be used on items and what not. Sakurai said one of the main goals of Brawl would be to increase the air play and using more "realistic" physics for gravity would be counter productive. And as you said it doesn't specify what products so you shouldn't have misleading headlines... "Super Smash Bros. Brawl to Use Havok Physics Engine or Other Havok Product" or something along those lines

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# the saints row effect.Y Hallo Thar 2007-08-29 13:12
A Good game comes out, it uses the havok physic engine, it's fun to play, then it gets old after awhile

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# they took it downY Hallo Thar 2007-08-29 13:14
i went to the site, super smash aint up there

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