Splinter Cell: Wiimote and Sam don't mix |
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"One man's bread is one man's poison," as the saying goes, and while the Wiimote's control interface has been a huge attention-getter for shooting games like Red Steel, or hack 'n slash fighting games like Bleach, the Wiimote's having teething problems when used with Tom Clancy's Splinter Cell: Double Agent.Chris Kohler over at Wired blogs just posted his outlooks on the Wii port for Splinter Cell, and from the looks of it, the game is beginning to look more and more like a rushed PS2 port of the game, with the controls redistributed on the Wiimote/Nunchuk setup.
The games looks very much like its PS2 incarnation with slightly better graphics, and sneaks you right into the gameplay, with the usual tutorial vids scattered throughout the game.
As for basic controls, The analog joystick (we're assuming the one on the Nunchuck) controls Mr. Fisher's movements, and the pointing with the Wiimote adjusts the camera angle. Moving Sam while the pointer's off-screen automatically re-centers the cam.
When Sam's got a weapon drawn, the Wiimote pointer aims it, much like in the other FPS-style games we've seen for the Wii. Shaking the Nunchuk in an upward motion commands Sam to grab unto walls, shinny up pipes, and basically interact with his surroundings. The two trigger buttons are relegated to the Nunchuk's trigger, and the directional buttons are controlled by the arrow buttons on the Wiimote.
Sounds good so far, but Chris reported having serious problems with the setup - which he says felt like a redone PS2 setup - and a stage that would have taken just a few minutes for him to finish on the PS2 took him half an hour to do on the Wii.
One point less for Nintendo, which repeatedly claims that the Wiimote facilitates more intuitive gameplay. But given that this is just a demo version, we're not too sure if we can expect this from the launch version, and we're hoping that Ubisoft has something extra in store as the players point their way through game - like the usual lineup of gadgets, only built up to work for the Wiimote.
Play it again, Sam.
Pre-Order: [Splinter Cell Double Agent]
Via Wired
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Comments
Let's be honest with ourselves. Just because it's on the Wii, doesn't mean it's going to have "fun, intuitive controls". There's no law that governs that. I can vouch for the fact that Wii will probably have a lot of fun games. And a lot of those games will be intuitive. But not every game WILL be. Just because some company couldn't get the development tools down pat in time for Wii launch, and subsequently released a poorly controlling game, doesn't mean the Wii is a failure. Give it some time. And no more "one more point less for Nintendo" remarks. That's just overdramatizing things.
I've said it many times: Wii cannot do serious games, and this is proof. If you want gimmicks and bad graphics, buy a Wii. But if you are a serious gamer, avoid it at all costs.
dude do you accualy read all wii updates every day, ignor the positive ones and as soon as theres a nutural one or negative one you jump allover it? dont you have anything else to do? seriously dude, get a life......
...it doesn't matter what system you build a game for, if you rush it has a high chance of sucking monkey butt
ralph you are so stupid, the wii has good graphics and "SERIOUS" games. what do you think zelda is????? if you dont like zelda then just wow you are not even a gamer. Mario galaxy looks sick in graphics and so does excite truck, and zelda.
obviously sony employs ralph to descredit the wii (and I'm sure the Xbox)
You read it right. If you were in a real situation, you wouldn't escape or go through a warehouse in just 5 minutes. Who are you, James Bond? It's easy to control your agent through a warehouse without taking a sweat, just with button smashing. They're trying to change the way we play games, give them some time. Yes, they rushed the game and probably the controls won't be that good in this version, but by the next one I bet the developers will get it right. Maybe it's better if some games get more real, aside from the easy part of picking up the Wiimote for some other games.
I think this is actually kind of a good thing that you will take longer to complete missions. It wont be like the X360 version that can be beaten in less than a day. Taking longer in the missions means a more realistic gameplay. And the title "Wiimote and Sam dont Mix" is misleading because it sort of looks like the control scheme is messed up but in reality the person who tested this just doesn't know how to play video games.
Very not true. There are alot alot of games to blow away that logic sadly.
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