SpirOps AI now with crowd control features |
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"Handling massive crowds has become a critical challenge for video game developers," said Axel Buendia, CEO for SpirOps. "The new generation of games features always larger environments that need a dense life activity to immerse the player." Jerome Hoibian, CTO for SpirOps, said that these two new features are the answer.
SpirOps Graph Generator analyzes in a few seconds any 3D environment and places collision information and paths, so that an AI driven character can find his way. The 3D environment can be several kilometers wide, and can have several levels. With SpirOps Graph Generator, each AI driven character knows exactly, from any position, where he can go, and how to go there. Check out the vid below to see the graph generator in action.
SpirOps Crowd, on the other hand, offers « brains » libraries managing basic behaviors of a neutral character within a crowd. These brains contain all major mathematic calculations needed to handle a crowd, from a few people to several thousands of them. Each character of this crowd can move avoiding obstacles and other moving characters. SpirOps Crowd's « brains » libraries can be used as a main ingredient to create any kind of sophisticated behavior of a character in a crowd, just like in the videos below.
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Comments [refresh]
Most of the footage did not show much of what this software maybe able to do. The footage that did show crowd movement did not look like anything better then what has already been done, at least from what I have seen. But, if it helps the developer in producing a game faster with the desired results, then I am all for it.
Your a *****.
Your a queer