Snes9x GX 005: cheats enabled, three new video outputs, load DVDs, more |
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Wiibrew developers tantric and michiewski have paired up and released a new version of Snes9xGX, an SNES emulator for the Nintendo Wii.Cheats have been enabled in this version (yey), and three new render modes are now available so video output is as close to the original SNES as possible.
Thanks to the libdi release of Team Twiizers, the homebrew is also able to load DVDs in Wiimode, but you'll need DVDX installed for it to work. A lot of other things have been added to this release, so here's the full changelog from the authors. Be sure to go through the readme for more information on the emu.
michniewski
- added: Superscope/mouse/justifier support, with Wii remote
- added: 3 render modes - Original, Filtered, Unfiltered
- added: widescreen compensation option
- added: DVD support on the Wii
- changed: zoom - limited range, added reset zoom option
- added: now uses SNES 1.51 core (thanks to eke-eke for help with this)
- added: cheats menu! Loads .CHT file from /snes9x/cheats folder, .CHT file name must match file name of ROM
- added: load/save preference selector. ROM, SRAM, Freeze, and preferences are saved/loaded according to these
- added: preliminary Windows file share loading/saving (SMB) support on Wii:
- You can input your network settings into snes9xGX.xml, or edit s9xconfig.cpp from the source code and compile.
- added: 'Auto' settings for save/load - attempts to automatically determine your load/save device(s) - SD, USB, Memory Card, DVD, SMB
- added: ROM Information page
- added: Game Menu - all game-specific options are here now: SRAM save/load, Snapshot save/load, game reload, etc
- added: Credits page
- fixed: sd gecko works now
- fixed: full USB support
- changed: menu structure
- changed: preferences are now loaded and saved in XML format. You can open snes9xGX.xml edit all settings, including some not available within the program
- changed: if Home button is pressed when a game is running, Game Menu pops up
- changed: if preferences can't be loaded at the start and/or are reset, preferences menu pops up - remove to save your preferences!
- changed: SRAM load - game reloaded automatically after loading SRAM
Related Articles:
- Snes9xGX 004: added option for disabling anti-aliasing
- Wiibrew Snes9xGX 002: Classic Controller and Nunchuk support, configurable controllers
- libdi, DVDX installer for Wii released
Via TehSkeen
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Comments [refresh]
Sorry bad english... I love this emu, keep working on it!
Now, what problems I found out, come to next:
1. Nunchuk dosen't work so well. When push LEFT or UP, sametime it push some other putton too, this time A or B. This happen after I costom the buttons. (I test it to games: Super Mario World & Mortal Kombat II)
2.I now this is the first time there can use Superscope & Mouse, but still... Mouse is so unplayable when there is TWO cursor, one of the game and one of the Wiimote. Next time use only the GAME CURSOR!
3.This time I'm not sure... There are a new VIDEO modes, "soft" & "rough" (Filtered & Unfiltered). I think, in my PAL TV the previous emu (Snes9x GX 004) it's looks just a perfect for then. Put that video mode back to next update (Snes9x GX 006).
AND finally the wishs:
When use the Nunchuk, the CROSS buttons in Wiimote (UP, DOWN, LEFT & RIGHT) are useless. It is better if there can use just like a buttons like L & R.
...Game name "Theme Park", when play it, build something and then press a button like [?], show up somekind a bitmap on the screen. Can some one fix it or not.....................
Anyway, I hope someone read this my message and do something those problems, because I JUST LOVE THIS EMU SO MUST!!!
Thanks for all your hard work. I havent played Super Scope 6 in ages !! Minor Bug report. Dont know if its my rom or the emu. I was playing Metal Combat, some of the sprites are invisible for some reason. CAnt wait for future releases !!
Nevermind about Metal Combat. I had a bad rom; however, MMPR: The fighting Edition has messed up graphic on top while fighting. Rom works fine on 004; however, the bug showed up on 005. Again thanks.