Silent Hill: Shattered Memories new gameplay details, screenshots

Posted Apr 10, 2009 at 11:06PM by Mabie A. Listed in: Wii Tags: Konami, MotionPlus, Nintendo, Zelda
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IGN's calling it: Silent Hill: Shattered  Memories "is shaping up to be one of the best games we've seen on Nintendo's console, period." That's a lot of fighting words right there. And maybe they've got the basis to say that. After all, not only did they get an eyes-on impression of the game, they also scored an interview with the game developer, Climax.

Silent Hill: Shattered Memories - Image 1 Silent Hill: Shattered Memories - Image 2 


Talking with lead designer Sam Barlow, director Mark Simmons and Konami producer Tom Hullet, they worked their at way at further enticing the appetites of Silent Hill fans with this new installment in the franchise -- and they told you! It's NOT a remake!

Said Sam Barlow:

A remake would mean literally re-crafting the same content, the same gameplay, with some tweaks. That isn't this game. This shares the same starting point as SH1, but then uses it as a springboard to go to new interesting places. It's a bit like how Zelda starts from the same premise -- hero finds sword, saves world -- but always reinvents themselves. Well, maybe it's more extreme than Zelda.



More details are further revealed in the interview, such as Harry being able to interact with environments, pick locks, etc. The dev team says they're not using MotionPlus for this, however. Explained Tom Hulett:

Traditionally you play games holding a controller which is strapped (literally or figuratively) to a console, which is cabled to a television monitor. Pretty detached from the horror. With Silent Hill, we want the player to know they are reaching directly into this world; they are moving about in Silent Hill itself.


Silent Hil: Shattered Memories - Image 1
Connecting People -- and non-people


Apparently, too, the phone will be a very important tool in Harry's journey, from making and receiving calls, texting, voicemails, photos, everything. Apart from those real-world capabilities, the phone in the game also serves as a motion detector/ metal detector hybrid for all those non-human, creepy stuff. And get this, there are even certain locations in the game where Harry won't be able to make good use of his phone because there's no signal! How's that for realistic, huh?

Even more interesting is the fact that with the exception of his cellphone, Harry does not carry any offensive weapons. He has to run. And he has no other option, because otherwise, freaky creatures lurking in the dark will make that dash for you. Mark Simmons encapsulates this idea:

Silent Hill: Shattered Memories - Image 1
This is why you gotta run


This is a totally new nightmare experience. It's tense, quite often very fast paced, and always crap your pants scary. We didn't want to follow the same route that other horror games have pushed in and improve combat by making the player adept with guns and melee weapons. We wanted this game to feel like a real horror movie. Where the antagonist is powerful and the protagonist is just a normal guy like you or me. He's in a horrifying situation and he is desperate to get out of it.


They've got a lot more to say about the game, so do follow the source link below for more details. In the meantime, enjoy these screenshots we got for  you as well.


Silent Hill: Shattered Memories - Image 3 Silent Hill: Shattered Memories - Image 4
Silent Hill: Shattered Memories - Image 1 Silent Hill: Shattered Memories - Image 2 Silent Hill: Shattered Memories - Image 3 





Related Silent Hill: Shattered Memories Articles:


 
 
 

Comments [refresh]

by HIMFan - 2009-04-11 02:45
» But,

I don't WANT him to have ANY cell phone reception. I don't care if it's a reinvisioning of Silent Hill, he's still in a secondary world that's detached from our own...meaning, I don't think they phucking installed towers for cell phones there. As SOON as you enter Silent Hill, you're someplace else. Not just when the sirens go off.



How would that even go, your girlfriend texts you, asks whats up. "Oh, nothing, got into a wreck in Brahms, lost my daughter who melodically waltzed her way into Silent Hill. So I had to go get her and now there's some dike cop trying to help me find her and kill these creepy monster things that shoot hot firey puss."



I can't be the only one that's getting mad here.

by milo128 - 2009-04-11 03:24
» wait

no weapons. this game sucks!

by Sora911 - 2009-04-11 03:40
» no Weapons?? :D

Considering since i Played Fatal Frame 4 on the wii and only having a Freaken Camera as a Weapon! I had Very Tense Time Fighting! then i got used to it.... but Now..I'm willing to Drop a Camera and run like hell like i always wanted! XD This is sounding to be Really good game. A GOOD horror game is what the Wii needs since they decided not to bring Fatal Frame 4 anyways which was a BAD idea! >:[

by Metal Jody - 2009-04-11 05:43
» .

a good horror game is what every console needs. i hope it comes to psp.

by Kaneco - 2009-04-11 09:58
» ....

A good horror game doesn't need guns, in spite no weapons

at all.



The Cellphone will only work with people that are in that

isolated world. I read I already at IGN that if you call like 911

they will answer but won't hear your voice (sorta like SH4)



SH: Homecoming might have been a good SH game, but it

was failure as a survival/horror game.

by melty3215 - 2009-04-11 12:06
» LOL

LISTEN U *****ING ***** FANBOIS STUPID BASTARD. THE PS3 IS BLACK AND ***** U MODER *****ERS. GET IT THROUGH YOUR THICK SOMARLIAN SKULLS THAT PS3 IS DYING BECAUSE IT IS *****. HOW CAN A GOOD CONSOLE DIE? IT CANT U BASTARDS. A BAD CONSOLE CAN JUST LIKE DA SOMALIAN COLOURED PS3 YOU *****ERS. WHY DONT U GO SHAG THE MAKER OF PS3 U *****IN G ***** FAN BOIS VIRGIN BASTARDS.

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