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Scaleform GFx SDK released for the Nintendo Wii

Posted Sep 26, 2007 at 4:50AM EST by QJ Staff

Listed in: Wii Tags: SDK, Video Cards
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Scaleform Corporation announces a new SDK for the Nintendo Wii - Image 1 


Scaleform Corporation has just sent out a press-wire announcing that they are now releasing Scaleform GFx as a third-party Software Developer's Kit (SDK) for Nintendo Company Ltd.'s Wii console. This news comes in shortly after the company announced that the same dev kit has been released for use on the Sony PlayStation 3 and PSP consoles. In line with this latest announcement, Scaleform president/CEO Brendan Iribe had this to say:

We made sure the Scaleform GFx architecture works well with existing game engines on Wii, as well as new ones. Moreover, Scaleform GFx delivers a range of cursor features designed to take advantage of the Wii Remote's enormous potential. With Scaleform GFx, developers can have the best of both worlds: artist-based data-driven content and hardware-accelerated scalable graphics.


As a further backgrounder, Scaleform GFx is built on the Scaleform VGx hardware accelerated vector graphics technology, which tessellates vector graphic shapes into triangles that modern 3D video cards can render. On the gaming side of this news, it's always good news to hear that another developer's kit is available for use on our favorite consoles. After all, it potentially means more - if not better - games in the near future.



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