Revolution Engine 0.1 public release - create your own 3D homebrew games |
Ó
Joining in the fray of the growingly exciting Wii homebrew community">homebrew community is Spanish developer technik and he brings with him his creation, the Revolution Engine. It's a 3D games engine for the Wii that allows you to easily create cool 3D homebrew games for your console.Cool, huh. This release is just a baby, so to speak, though, so there are still a bunch of features that aren't installed yet. But technik reassures you'll be getting them soon enough on the next release. In fact, he's already working on it as we type.
Here are some of the features you may expect to find in Revolution Engine 0.1 public release:
- Allows you to render full 3D scenes in real time on your Wii with mulitple dynamic objects which have Mesh and Texture (only one channel textures right now).
- Allows you to render 2D images over the 3D image to use as panels, texts, etc... Using simple png files so you can use it for 3D games, 2D games or a combination of both.
- A vector Based Cameras system that allows you to make target, first person, third person, free cameras, or any kind of cameras you want.
- Mesh loading from its own file format, so performance is improved. This format is free, plain text, and easy to understand so anyone can make exporters or conversors from other formats.
- Texture Loading from png files using frontier's pngu library.
In the meantime, you can check out the official site for this project. But if you're not that well-versed in Spanish, then you might want to bring in your handy translator with you. Oh, and there are also video clips in there to show you the progress of this release. We've imported one here for you guys so you can get a clearer picture of how this all goes down.
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
Now the Wii may finally get some decent games without the official Nintendo seal of shame.
right now its kind of simple. Hopefully he adds nunchuck support. Then you can steer with the nunchuck and look around with the pointer. Right now you just look to the top edge of the screen and he walks forward. If your gonna do that, why not just make the arrow pad walk forward? All your doing is pointing at a virtual arrow pad by deviding the screen into 9 quadrants.
It certainly is a good starting point. And once the rest of the controls are implemented it will be a GREAT piece of code. Lets see what others decide to do with it.