Retro Studios: pushing the Wii with Metroid Prime 3 |
Ó
It's no secret that Retro Studios' Metroid Prime 3: Corruption is one of the most popular games on the Wii with it selling over 200,000 copies to date. How does a developer go about designing such a game, considering the hardware limitations of the Wii and at the same time maximizing its innovative control scheme? Mark Pacini, the guy who directed the game, pointed out that developing the title had to start with a concept. He said that they set out to retain the Metroid feel of the game and at the same time "prove the controller". The biggest problem they had was not motion control, but on maximizing the limited number of buttons on it. Fortunately, they were playing around with the idea of a system where everything stacked:
We were already talking about a system where everything stacked: your beam, your missiles, the grapple beam — all the additional abilities you get for those weapons stack so you don't have to switch between beams, for instance. We definitely kept that in mind going forward because with limited buttons, we didn't want to make this game overly complicated.
With regards to hardware limitations however, Art director Todd Keller stepped in and said that it wasn't much of a problem. He noted that the Wii is a "a fairly decently powerful game system as far as polygons go." He then added that while the console didn't have much in terms of depth shaders, it can render really good color palates. That's not all though, if you were impressed by Metroid Prime, Keller stated that people will eventually be able to "do more stuff that will be way beyond that."
All in all, Retro studios did an amazing job with this game. If you own a Wii and want a good FPS for it, then this is one game you should pick-up. Both directors gave quite a few more details about the game in the full interview, click on our Read Link if you want to see it.
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
It really is a fantastic game. I just finished it earlier this evening, and it did not disappoint.
The Metroid Prime series has been wrapped up exquisitely, and although the Prime name completed it's outstanding run, the quality and care the Prime has brought into the Metroid series is sure to carry on throughout upcoming Metroid titles. I'm really looking forward to seeing what exactly the 100% ending in Corruption is foreshadowing. I know what "it" was, I just wonder how big a role "it" will play in the future....definitely something to keep an ear out for.
All in all, a fantastic game. I'd give it a 10/10 for it's new FPS controls, stunning effects, and being a super satisfying conclusion to an epic trilogy.