RE producer on Mature Wii games: All you need is X-Factor |
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Masachika Kawata spoke up on the current trend of mature-themed games on the Wii largely being left ignored by the fanbase, with high-profile titles like The House of the Dead: Overkill, MadWorld and No More Heroes settling for low chart positions.
"There are good games that didn't sell obviously," he keenly observed. "You need an X-Factor. However, vice versa people won't buy it if it's not a good game."
First of all I don't think that Resident Evil was the only exception selling on Wii. There are other hardcore titles, such as Call of Duty, which were quite successful on Wii as well. People get this perception that on Nintendo Wii all there is are cutesy games. However, when you actually tr to develop a game on Wii it costs you money, it's time consuming and it's not the easiest console to deal with.
We were serious about creating and developing this particular game, and therefore the fan will accept and recognize our effort. I'm considering it a reward for our effort if you like. And also, we were lucky that we've got the Resident Evil brand, which is well-known around the world.
Related Articles:
- Sega still interested in making Mature games for Wii
- No More Wii: Suda 51 to find another console home for No More Heroes
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Comments [refresh]
"mature-themed games on the Wii largely being left ignored by the fanbase, with high-profile titles like The House of the Dead: Overkill, MadWorld and No More Heroes settling for low chart positions."
Because the people that play the f'ing thing aren't "gamers"
They are women following the crowd (as they do) and children
The type of people that are only doing it because other people are doing it and they want to play wii fit and the like.
I've played it all the way through, and there is nothing compelling about this game to me. The graphical "style" doesn't work for me. I bought it thinking it would be really fun, but you don't even have to do any moves correctly. You really only have to keep swinging your wii-mote around until everyone is dead. It's mindless, easy, uninventive, I could go on and on. If you want to play a zany gonzo, slap-stick style game just play God-Hand on PS2. I suppose if you're new to gaming No More Heroes might be fun. If you've already played Grand Theft Auto, then you won't be impressed by the "free roaming" style the game attempts. You feel like you're in a proof of concept (pre-alpha) version of GTA:SA, that is only trying to convey that you drive from point A to B. Once you start fighting, there is very little variance in what you do. I've always felt like the critics are giving this game so much undeserved credit and for reasons I just don't understand.
That's because people like you were never supposed to understand the game in the first place. Gamers that are really into No More Heroes are for the most part able to see that there is more to a game than just its production values. I thoroughly enjoyed it and are eager to pick up the sequel when it comes out.
like playing a game with beer googles in the 1950's I put it in turned it on saw what I have to deal with and said "F" this
lucky I got it used and took it back now the conduit there's some potential for good games.
Its got nothing to do with production value. It has more to do with a great story and compelling gameplay -- two things NMH lacks. If you had played God Hand you would see that game was not about production value either. I like good games, and No More Heroes was just a simple beat em up with a "guess what direction you'll need to wave your controller" thrown in. The controls were robotic.
You've got to be kidding me. Wave the controller around in whatever direction you'd like? Please. That was only reserved for the finishing moves themselves and those would only come up if you've thoroughly sliced up your opponents enough.
Not only that, but if you tried to pull off that crap fighting the bosses in the game you'd end up dead pretty quickly. I'm not so entirely convinced that you really played through the entire game just by that comment alone.