Paul Barnett: Game guides "corrupt" |
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GamesRadar reports that Paul Barnett, the creative director of Mythic Creative, says in this month's issue of "PC Gamer" magazine that game guides and walkthroughs corrupt the enjoyment of the game. Barnett explains:
A game guide is actually there to corrupt your enjoyment of the game. ...It tells you the most efficient, straightforward and dull way to increase your numbers, and in no way tells you the wonder and joy of the game you're playing.
For most games the wonder and joy is in getting there. In fact in most of life, the joy is in getting to something. ...We now have people obsessed with getting to the endgame, not realising that the greatness is in going on that journey.
If previous promotion of Warhammer Online: Age of Reckoning is to be taken as something a bit more than hype, than Barnett's latest game is set to jolt folks who are walkthrough-reliant, grind-obsessed, and build-anal. We'll end this here, before this post starts sounding like a promotion for "PC Gamer" or Warhammer Online. But, before we go, we'll ask you guys a question.
How do you use your game walkthroughs? Do you make sure that a walkthrough is available before you purchase that US$ 50 dollar 40 plus hour, story-heavy game? Do you consider walkthrough users to be gaming equivalents of the physically handicapped?
Personally, I do my best to play through a game first as fast as I can, not minding secrets and other stuff, with the goal of just getting to see what happens next. If the experience satisfies, only then do I start looking for walkthroughs to get every secret and every hidden ultimate weapon.
What about you folks? What's your take on game guides?
Via GamesRadar
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Comments
and usually I use online guides that give you hints of where to go/directions and not spoil anything like the 15-20 dollar guides do.
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I do agree that if you read and follow the guide word for word and do nothing on your own it will ruin it, but this guy makes it sound like glancing at one will destroy the game you're playing. Reading a paragraph to find secrets and stuff is fine, and if you're like me will make the game more enjoyable (who wants to miss out on secret stuff?)
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I'd like more of a hint guide than a walkthrough.
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For example, I've been playing alot of Twilight Princess lately, and at one point I was just stuck, and turned to a game guide. As it turns out I was right all in my first assumption, but performed one of the actions wrong. If it wasnt for the game guide I would never have figured it out because I had already crossed it off my list.
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I guess the main question here is “Should Guides have any reason to exist in the gaming arena”? I would argue that Guides when professionally created and managed can actually extend the life of an online world, give it more depth and arm its players with information they might not have found on their own. I agree that it should not become an endless drone of farming and some responsibility should be shown by those who produce guides, The reasons sites like mine exist can vary, but they all share one theme. Market! There is a market for it. Where you find it crazy that a people buy guides I find it crazy that a player pays $1000.00 real dollars to buy an in-game castle.
That being said I love discussions on this subject. It helps me create a better product.
Brian Fisher
Marketing & Media Director
www.GuideBazaar.com
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