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Other companies interested in MotionPlus tech; future consoles to be more Wii-like? |
Listed in: Wii, PS3, Xbox 360 Tags: InvenSense, Microsoft, motion-sensing, MotionPlus, Sony
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The Wii may be the in-thing in motion sensing now, but the next generation (the next one after this one, I mean) may be a different story.You might have heard about the MotionPlus accessory Nintendo will be releasing with Wii Sports Resort. According to the accessory's manufacturer, InvenSense, other companies have shown interest in the tech.
Although he did not name any names, it wouldn't be surprising if this turned out to be the other console manufacturers, Sony and Microsoft. After all, they both already have their own motion-sensing controllers; they might be seeking to improve the tech in the next generation.
Joe Virginia, bigwig in InvenSense, has this to say about the matter:
With six degrees of freedom you can basically make any movement at all [...] Six degrees of freedom is the holy grail. [...] But if you think of where motions and where motion-sensing can be applied then there are so many applications; this is a great time to be in the business.
Related Articles:
- News on the PlayStation 3's SIXAXIS controller
- Microsoft will make a motion-sensitive controller if you want 'em
- Wii MotionPlus accessory: for more accurate motion tracking
- E3 2008: Wii Sports Resort announced, coming this Spring
Via EuroGamer
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most of the games using this aren't really doing anything fun with it. Just tedious movements.
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You can include motion sensing in so many things, such as a powerglove (mentioned above), body suits, or just for head tracking. You could probably mix it with something like the eyetoy to make a complete 1:1 experience.
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The motion sensing on the PS3 is barley OK. It works but it glitches too often to be reliable.
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Who said this stuff was a fad? Gimmicky? I guess they feel pretty dumb right about now.
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Motion controlled gaming, in everyday gaming, is in its infancy, really. Sure, we've had the odd motion sensing controller in the '90's, but the Wii was the console that really brought it to the forefront.
I firmly believe that, if motion controls are the way forward (which I would say they are), developers will only get better at making games that use such a control system effectively. For instance, infrared pointing and nunchuk/Wiimote moving in Metroid Prime 3 was absolutely brilliant, and that came out last year. With the MotionPlus, and things after that, I'm sure we can expect motion control to keep getting better, as developers become more familiar with making such games.
I can't wait for the MotionPlus, and the future of gaming that it, along with the Wiimote, will bring.
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First they said the Wii was a fad, and then after it was proven otherwise only the foolish fanboys keep on calling it a fad becaude that used to be the word in the beginning, but fools don't usually keep up with the times.
Then they said motion sensing is gimmick at best, again it's been proven that good games that make a good use of it are absolute brilliant.
We should give it a little more time, and I'n sure it will develop in something even better !
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The problem with your comments is that, of course good games with good motion are going to be brilliant. The problem is that there aen't many good games. They are all gimmicky games where companies feel they HAVE TO use motion. I still the the Wii is a fad since it's killing all the games porting to it. Once it stops degressing the gaming world and trying to "innovate" then i will begin to respect Nintendo. They lost a bit of respect with the N64 from me and they just keep going backwards and attracting soccer moms.
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No it's not. And no it's not.
"they just keep going backwards and attracting soccer moms."
Don't you start. There's enough pests on here without you attention seeking.
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Which is thanks to the Wii, first and foremost, whether you like it or not.
"too bad the technology has so far only been wasted on the Wii."
Well, for someone that thinks they're the source of knowledge on just about everything, including word definitions, you are pretty stupid. "Wasted" suggests that the hardware was put to no good use, that nothing useful came from its implementation. If you think that is the case...well, why am I even arguing with such an idiot?
Look, I've even got more terms that you need defining for you:
"So they buy outside motion sensing technology (sometimes they steal it), design a plastic outer casing and defective wrist strap"
To "steal" something is when an entity, physical or otherwise, is taken from its proprieter without consent. Nintendo didn't do that, pillock. Also, the term "defective" has connotations that the article in question does not operate properly, or that the use it is meant for is unfulfilled in some form or other. In addition, I get the feeling that when you say "plastic", you are trying to put down Nintendo's efforts to create a controller shell. If that's the case, what's the bloody 360 controller's shell made of? Steel?
And then there's "jumpy pointer"; what's "jumpy" about it? It works perfectly. If you've ever played a Wii, which you haven't, and the pointer's been "jumping" about, you've probably had a hot light, such as the sun or a light bulb, in front of the Wiimote. Even then you can set the sensitivity, so any "jumpiness" is your fault, moron. And as for "cumbersome" attachments, if you are referring to the Nunchuk and/or the Zapper, what's "cumbersome" about them? Can your spindly little girly arms not hold their weight or something? "Cumbersome" refers to an object that is awkwardly large and/or somewhat needlessly heavy. And don't get me started on the illiterate phrase "some extent of motion sensing".
It's clear to me that you are desperate to find SOMETHING to bash Nintendo for, since you get proven wrong every time you attempt to; I mean, trying to say the wrist strap is defective? Please.
Looks like you're the one that's too easy, you complete idiot.
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1 a: a usually minor malfunction; also : 2bug 2 b: a minor problem that causes a temporary setback : snag
2: a false or spurious electronic signal
Too many people have reviewed and claim the motion sensing is for the birds. Unresponsive. While I don't agree to that extent, it still remains.
A quick jolt upward is supposed to be detected and when you need to do that OVER AND OVER AND OVER again for it to be detected, you're probably already dead.
As for the controller not having rumble....explain to us again why you don't cry like a baby about Sony not having included that in the beginning like you do about Nintendo not having included Motion+?
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"I'm not a fan of the Wii's motion sensing compared to the Ps3's titl sensing."
Well, there's your problem right there!!!! The WiiMote doesn't have tilt sensing. You are "comparing" apples and oranges. The Wii uses a camera and two IR LEDs to SEE when it's tilting. The Motion+ is going to fix that. This will also keep it from being "jerky" or "twitchy" as some people claim to have problems with.
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@JOshISPoser - "Name something they have paved the way in"
Obviously, controllers!
Lets see, you have a directional pad on the left hand side (UP DOWN LEFT RIGHT), then you have command buttons in the middle (START and SELECT), then you have various other buttons to mash down on the right hand side....yup, that sounds just like a 360 controller as well as any other controller made after the NES.
Now you have the WiiMote being copied and implemented.
Speaking of motion sensing, check out the hilarious comments in this article towards the bottom:
http://wii.qj.net/E3-2008-Microsoft-not-holding-its-breath-on-Home-not-ripping-Miis-off/pg/49/aid/122204
Clearly, Mr. Common Douche Bag knows NOT of what he speaks.
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For starters, almost anything that emits visible light emits IR light, which can screw up the pointer tracking. Just watch any number of videos on Youtube where people are using candles instead of the sensor bar. Problem is, the sun is one giant IR light, so if you've got sun glaring off your TV, that could be the problem.
The I saw someone's Wiimote hacking video and realized that the Wiimote can't sense lateral motion, it relies on the sensor bar. Well, that solved my striking problem in Zelda. I had been trying to swing the Wiimote like a sword, which didn't work very well. Once I switched to striking downward it worked every time.
So, the lesson is, the more you know about and understand something the better you can use it. Not that I expect MCS and clones to actually read my comments and take a moment to actually think before blasting us all with more ignorant nonsense, but I can dream.
In the end, it's his loss for being a closed minded troll.
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The best way to determine any and ALL WiiMote issues is to go into the sensitivity setting area on the Wii. Use the WiiMote to see the two dots from the WiiSensor Bar. If those dots are "flickering" AT ALL, you'll have problems. Flickering means you are either too close, too far or something like a heat wave is passing in front of the Wii Sensor Bar.
Also, use the WiiMote in the same settings area to point it AROUND the area. If any other "dots" are picked up (other then the Wii Sensor Bar) then those as well will cause issues.
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