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Nordic Game 2008: Game programming talks line-up announced |
Listed in: Wii, PS3, Xbox 360, PC Gaming Tags: DirectX, Game Conference, Intel, nVidia
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More details have emerged regarding the itinerary for this year's upcoming Nordic Game conference. New to this year's event is the inclusion of a Games Creation and Technology, which will provide visitors with several lectures on the topic of games programming. Here's a shortlist of some of the higher-profile talks:
- Next generation Visual Computing
- By: Miguel Sainz and Yury Uralsky; Developer Technology Group managers, Nvidia
- Discusses GPU computing, tessellation and dynamics, including general purpose computing as a proposal in video game development. Includes a special discussion on BEAST technology by Jens Olsson of Illuminate Labs.
- Optimizing DirectX on Multi-core architectures
- By: Leigh Davies, Senior Application Engineer, Intel
- Provide insight into effectively driving both Direct3D and graphics drivers in an efficient multi-core manner, and discuss best practices to ensure that video driver and video hardware are running as asynchronously as possible.
- Visibility Optimisation for Games
- By: Teppo Soininen, software engineer
- Will examine the challenges of visibility optimisation, techniques to tackle these issues and ways to optimise performance for rendering dynamic environments on current generation hardware.
- Unsung AI
- By: Jasmin Orthbandt
- A discussion on the latest artificial intelligence topics.
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