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Nintendo: Wii Vitality Sensor is not yet understood |
Listed in: Wii Tags: Nintendo, Nintendo of America, Reggie Fils-Aime, Wiimote
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The Wii Vitality Sensor announcement was definitely one of the more "Huh?" moments at E3 2009. While its function as a heart-rate monitor wasn't hard to understand, a lot of people were left wondering how it would be implemented in games other than, say, fitness titles. Says Nintendo of America president Reggie Fils-Aime, gamers will see the light once software is rolled out.
In an interview with Fast Company's N'gai Croal, Fils-Aime likens the skepticism surrounding the Vitality Sensor to the Nintendo DS and Wiimote's first appearances.
"How is this going to work, how is it going to work with the games that I want to play--I don't get it. Now I'm hearing something similar for the Wii Vitality Sensor," says Fils-Aime. "And all I can tell you is, with the game developers that we have, we will bring forth an experience that you will say, 'Wow, I get it.'
Until you have that software, it's tough to understand. If I told you that you would be standing on an oversized bathroom scale, and having fun doing it, you probably would have said, "Reggie, I don't get it." And yet here we are with the balance board arguably as the third largest development platform across the globe."
It's worth noting that a similar device already appeared on a Nintendo console more than ten years ago, although it didn't really become a hit. Nintendo's current main target demographic -- gamers they call "new core" -- may be more open to the Vitality Sensor however.
Related articles:
Via Fast Company
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Comments
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I love the image on the link to this article! Where did you find a picture of Donkey Kong with a Wii-Mote!?
Reggie looks like his mom turned on DK-Mode when she gave birth to him.
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Can't argue fact or reality.
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Though since then, I've remembered that studies have been done on behaviours and moods during a gaming session and they've all used heart-rate monitors as part of their observations. A simple example is Tetris. As the blocks pile closer to the top, your heartrate does go up ever so slightly, but it's enough for the sensor to detect a drastic change. Same goes when you're approaching an opponent in an online shooter like Halo and are close enough to use the melee attack.
Using that information, a game could automatically change the difficulty settings if it can tell if you're too stressed or not stressed enough, or change the atmosphere to match your mood. I could totally see a room in something like Eternal Darkness that changes it's atmosphere depending on your mood.
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All they know that everybody will buy it just because the name "Nintendo" is on it.
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No, you'll probably never really play UT on a console like it's meant to be played, but CoD4 was a joy to play, control-wise.
If the Wiimote WAS so revolutionary for FPS games on the Wii, there would be tons of them as fans of the genre would flock to these games in record numbers.
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The first time a creep shows up in Silent Hill, my character has a heart attack and drops dead on the spot. Frigging love it.
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