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Nintendo localization producer talks about fun moments in localizing Super Smash Bros. Brawl

Posted Oct 17, 2007 at 3:49AM EST by QJ Staff

Listed in: Wii Tags: Super Mario
Ó

Kirby - Image 1Fun at work? Is there such a thing? As evidenced in Snake's codec clips in Super Smash Bros. Brawl, it looks like the people in charge of the script as well as voice acting are having a good time in their work. Nintendo's localization producer Nate Bihldorf confirmed that doing the English translation for the upcoming star-studded Super Smash Bros. Brawl indeed feels more like a fun ride instead of a hard grind at work.

Bihldorf mentions his work with the voice cast of Metal Gear Solid characters, who are making an appearance in the game and delivering banter through codec transmissions. He recounted:

Going through the Wario sequence where it's the Colonel in this very serious voice telling Snake he's attacking by farting, the [actor playing the] Colonel was just cracking up. The first three or four takes he just couldn't do it. Then he got into character and banged it out there.


Bihldorf said that Snake will have codec transmissions with his back-up team about the other Brawlers, and the codec clips will be easily accessible in the game. We sure do hope so, because we're planning to watch them all the moment we get to play the game next year (we can't wait!).

Aside from Brawl, Bihldorf is also working on Super Mario Galaxy, where he is in charge of naming the galaxies for the English translation. He said that the English dialogue, handled by other Nintendo staff, will be whimsical and light as is the case with other Mario case. Of course, we're going to hear more of "It's-a me, Mario!", by Mario's voice actor Charles Martinet.

Anyhow, check out the vid below. It's a sample of Snake's codec transmission for Super Smash Bros. Brawl. Enjoy!



Via MTV



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