Next-gen death: Where do the dead bodies go? |
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It's not really a morbid question, it's more like question we thought stupid to ask. Well, take a look at this game-cliché and see if we can find out where the corpses go. What happens to bad guys after we shoot, decapitate, dismember, or blow them into oblivion (the poor bastards)?In the gamer's universe, corpses go "poof" and basically vanish into thin air. It's been happening since time immemorial that it's easily explained by: "Because it's a game." Therefore, it's a game-ism or a game-cliché much like the omnipresent crates and barrels.
The main reason for this is that the older consoles could only support a number of sprites or polygons at a given time. If they let the dead bodies lie around, they would sacrifice some objects that are more essential to gameplay.
The systems evolved and so did some of the rules. Devs have learned something called dead-body management (can't help thinking of it as a euphemism for an undertaker). In some games, the corpses would disappear when you're not looking (smart eh?) while the others, specifically Splinter Cell and MGS, allowed players to actually move the cadavers around.
With the power of next-gen, the devs are spreading their wings. In Resistance: Fall of Man, zapped Chimera corpses lie where you killed them. The next question maybe - what do you do with all the dead bodies? Or what's the point of having the cadavers litter the game world?
Since it can be done? Or for Realism?
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Comments
FIRST WOOT. Nothing rivals resistance for dead body management, those things fall anywhere and stay put.
Dead bodies should stick around... If anything they tell you that you are going back the way you came, lol
There is nothing like wadding through the remains of 3 people you just tore apart with the shotty in GoW... Really, this happens in real life as well, just the "dead body management" of the universe is way better then anything PS3 can do :P hehe Maybe fable 2 will have rotting corpses....that's be sweet...
bodies stay in oblivion too, Im just saying that, there's no actual point to this comment.
The bodies stayed put in Doom and Castle Wolfenstien too, the first FPS games ever.
tenchu 2 the old ps1 game has bodies that can be moved just like MGS.
^_^ I like it when the bodies stay there brings more depth + relism to the game.
I'm sure the future bodies will stay, but I think they should go unless they serve a purpose...and the only purpose I can think of is this (other than realism): Lets say there's an open window you must get to but it's too high for you to climb. Enemies start jumping down from said window and attacking. You must gun down all the enemies before they get too close to you. Kill enough enemies to make a mound in front of the window so you'll be able to climb said mound and go through the window.
and i think "you" Closetta meant Catacomb 3D
in teken 5 or 6 or wut evr it is for ps3 wen the enemy hits the grounds teh ground cracks and the crack stays there until another crack is formed and wen a new crack is formed teh old one dissapears. which is gay
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