More Splinter Cell: Double Agent Wiimote action

Posted Nov 10, 2006 at 8:38PM by QJ Staff Listed in: Wii Tags: Ubisoft, Wiimote
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Mister Fisher's got a gun, and he's out to prove he's Ubisoft's number one asset in the field. Well, that's what we'd like to think, but he's supposed to be Mr. Sneaky MacSneakypants more than Rambo.

What we have today for gamers everywhere is more of the interesting way you're supposed to use the Wiimote to play Splinter Cell: Double Agent. Besides being part of a tutorial, you also get a glimpse of what it means to have a partner, as you also get to control him and order him to help you out. That includes getting past obstacles that one player couldn't normally climb through, as well as learning how to socialize with your buddy, who'll probably be dead at the end of the level if cliches are anything to base gaming on.

While we've had some doubts about the feasibility of using the Wiimote for this game, it doesn't look all that bad to control it. Perhaps gamers will just need to get used to the controls of the game. They should probably allow an option for disabling motion sensing so we can use it as a normal controller, but that's just nitpicking. In any case, Enjoy the trailer, and keep away from the light.




 
 
 

Comments

by - 2006-11-11 01:26:12
umm..

Is it just me, or was that level not in the 360 version.
by - 2006-11-11 08:37:47
Probably

Splinter Cell has a history of putting new levels on the Nintendo consoles. I know the first one had, I think, three new levels and a few new weapons on the GC version.
by styrofoam - 2006-11-11 10:40:04
=/

controls looked kinda forced

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