More Hajime no Ippo screens and gameplay details

Posted Jun 11, 2007 at 6:51AM by QJ Staff Listed in: Wii Tags: AQ Interactive, Famitsu, Nintendo, Wiimote
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Hajime no Ippo - Image 1 Hajime no Ippo - Image 2


Hajime no Ippo fans, we've got more screens coming your way, thanks to Famitsu. This time, however, we've got a few hints on how the game modes will turn out. But since we're still missing our in-house translator and are using the weblator, we're not really so sure in how to go about it (describing the game's protagonist as "Itagaki fighting potatoes" should give you a hint of the translator's accuracy).

A new gameplay method has been confirmed: players can now opt to use the "classic controller" instead of the Wiimote. Famitsu also describes the controls, like pressing A and B button to do right or left hooks, and can be combined with the D-pad to change the direction of the blows; basically it lets players control the boxer in as much the same way as previous Hajime no Ippo games.

Then there is the Story Mode, which will cover the events of the "Hajime no Ippo" manga up to Volume 78 (that's quite a lot). You either play as the manga's protagonist, Ippo Makunouchi, or newcomer Manabu Itagaki, who specializes in outboxing, and whose fighting style emphasizes speed. His special move makes opponents undergo slow motion, which lets him deliver more blows to the opponent.
The Story Mode has animation cutscenes interspersed in-between bouts. Our weblator says something like, "With cut-in demonstration, conversation and the like with the opponent is developed with full voice." This may mean that the cutscenes will be given a full voice-over treatment, as well. Nice treat for Hajime no Ippo fans, indeed.

Famitsu also shows the Tutorial Mode, where Hajime's coach Kamogawa trains you on how to deliver those punches using the Wiimote. The fact that he's shown holding the Wii mote instead of wearing gloves just puts a cool touch into the tutorial, don't you think?

Ippo's rival, Ichiro Miyata, is also introduced, but he's just there with Ryo Mashiba because of a scene from the manga and anime.

Well, stay tuned to QJ as we get more information on AQ Interactive's  boxing gem for the Nintendo Wii!

Many thanks to kcsega, who helped a lot in with translation!

Hajime no Ippo - Image 1 Hajime no Ippo - Image 2 Hajime no Ippo - Image 3 
Hajime no Ippo - Image 4 Hajime no Ippo - Image 5 Hajime no Ippo - Image 6 
Hajime no Ippo - Image 7 Hajime no Ippo - Image 8



 
 
 

Comments [refresh]

by kcsega - 2007-06-11 03:43
» Famitsu Translation

Here's my half assed translation of the Famitsu article:

You can play boxing with characters from the popular comic Hajime no Ippo. On the release, the game will contain a compilation of content from the original story up to volume 78. As of course along with the main protagonist Ippo Makunouchi, you can also experience playing as Manabu Itagaki - a junior (to the other boxers) from the same Kamogawa Gym. Furthermore, a new way of operating the game has been confirmed. If you use the "Classic Controller" (sold separately), you can play the game in the same manner as the previous boxing games.

by kcsega - 2007-06-11 03:57
» Famitsu Translation 2

Also, there is no "Itagaki Study" mode.

It's just a bad web translation of the character's name.

This portion of the article is just giving some background information on the character.

He uses outboxing as one of his truest skills.

He's also a high speed fighter, so in the game (like in the manga), he can use his special move to make his opponents movement seem as if they were going in slow motion.



The part about Ichiro Miyata is just showing a scenario that happened in the comic between himself and Ryo Mashiba.



The trainer, Kamogawa, also teaches you how to punch, block, move, and do special techniques with the Wii remote.

by lumisi - 2007-06-11 05:43
» suspicious

they look a little gay on that top picture ...

by gameboyadvancebs - 2007-06-11 13:43
» hmmmm

good anime, hope it translates to game.

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