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Mercury Meltdown Revolution interview and screens |
Listed in: Wii Tags: Ed Bradley, Ignition Entertainment, Wiimote
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The interview is actually pretty short and sweet so allow us to give you a rundown of the things discussed:
On why they chose the Wii: The tilt-sensitive controller was the trigger for the company's lightbulb moment on deciding to port the game to the Wii. Ed Bradley says that they even developed a tilt-sensor of their own as part of the original Mercury R&D process and it worked very well.
On the game controls: You hold the Wiimote sideways with the d-pad to the left then by tilting it, you'll be able to control the level and not the mercury. Bradley says, "As the level tips the mercury simply rolls along powered by gravity. The d-pad and buttons are used to control the camera position and that's all there is to it!"
On multiplayer and difficulty settings: Sadly, no multiplayer in this one and no difficulty settings either. However, Bradley says that you can opt to go by the base-line way to complete the game (get any amount of mercury to the end of each level) or take on more advanced challenges such as collecting bonus items, beating level time-limits, and retaining all 100% of your mercury on each level.
Release window and other details: The game will support 480p and 16x9 widescreen, have over 150 levels, and they're planning to release Mercury Meltdown Revolution late Q1 this year.
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