libwiisprite 0.2.1 - sprite and image optimizations, new bug fixes |
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Much of the changes in libwiisprite 0.2.1 include many sprite and image optimizations for better usage by homebrew devs. There were also a couple of bug fixes which help out with sprite transformations.
Here are the exact details of all the new additions since our previous coverage of libwiisprite:
0.2.1
- Sprites now also can use additional collision detection which includes the rotation and the zoom of the sprite. Check the documentation on how to do it.
- Implemented additive blending which can be useful for particle effects. Check the transformation enum in sprites.
- Fixed a bug with transformations. Now Sprite accepts u8, so transformations can be used as flags.
- Added defines for IR pointer correction. Check spritetest on how to use the pointer the right way.
- Several additions to GameWindow: You can now stop the Video subsystem, as well as poll for the height and width of the screen.
- You can now use Image to draw on the image. You must derive from the image to an own class to use it.
- Images can now only initialized only once. This prevents from freaking Sprites and TiledLayers out when changing images.
- Some optimizations here and there.
Download: libwiisprite v0.2.1
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