libwiisprite 0.2.0 - 24-bit PNG image compatible, enhanced transparency features |
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One of the biggest changes made to version 0.2.0 of libwiisprite is its ability to finally load 24-bit PNG images. As a result, many of the library's transparency and layering features have also been stepped up.
Here's the hefty list of additions that made it to libwiisprite 0.2.0 since our previous coverage on it:
- Quad was added as an additional Layer-based class to use. You can now draw colored rectangles without textures.
- TiledLayer now supports transparency.
- Sprites can now get stretched with SetStretchWidth() and SetStretchHeight(). Check out the documentation for further instructions.
- You can get information about the current position of the sequence in a Sprite with GetFrameSequencePos().
- Frame sequences in Sprites now can get actually longer than the image has tiles.
- Layer got additional SetX() and SetY() methods for quicker position setting of one axis.
- LayerManagers now can erase their Layer list with RemoveAll().
- Bilinear filtering for textures can be turned off now. Look up the texture transformation enumeration for sprites.
- Fixed showing up of a green bar on startup.
- Squished out several small bugs to enhance stability. Also possible performance increase.
- Image.LoadImage() now returns an error code when loading an image with the wrong format.
- Loading of 24bit PNGs is also possible now.
- Complete compatibility with the previous version. Your code should work out of the box with no changes at all.
- There is now a Makefile for installing libwiisprite to your appropriate folders. Check RELEASE.TXT for further information.
- Documentation is more complete. There are several pages which explain the more "advanced" features of the library.
- All of the examples got updated. We also added an template example.
Download: libwiisprite 0.2.0
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