Lazard's Colin Sebastian: Wii production going up, PS3 slowing down |
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In a report by Game Daily, Lazard Capital Markets' analyst Colin Sebastian observed that Nintendo has definitely ramped up their production efforts to a whopping 1.5 million units per month. In addition, he believes that Nintendo is continuing to enlist third parties in order to deliver quality casual game titles over to the Wii.
"Based on our conversations at the event, we also believe Nintendo is making more aggressive overtures to attract strong third-party support on its platforms," said Sebastian, pointing at third party casual titles such as EA's Boogie, THQ's Drawn to Life and Ubisoft's Jam Sessions.
"We believe that an expanding audience for Nintendo platforms could ultimately benefit third-party software in addition to first party sales," Sebastian concluded.
His analysis of production numbers apparently comes from the reports made by the Japanese gaming giant and similar reports coming in from major game retailers such as GameStop. "Based on our retail channel checks, demand still appears to exceed supply, and we believe that shortages could persist through the remainder of the year, including the key holiday period," said Sebastian.
Nintendo is currently enjoying the success of the Wii and the "rapid adoption" of the Nintendo DS, still pointing back towards former conclusions that both platforms continue to generate a new market for the game industry, which includes the female and older gamer demographics.
This good news however is offset by the side-note of the Lazard analyst that Sony's PlayStation 3 production is slowing down in Asia. Reports coming in from the region suggests that the slowdown is only temporary but is more likely an indication that there won't be any price cuts made this year.
"We continue to believe timing of Sony's first PS3 price cut is likely to accompany a stronger software release lineup as well as further cuts in production and component costs," Sebastian commented.
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Comments [refresh]
First! First!First! First!First! First!First! First!First! First!
they mean...
There’re 2 types of NEXT-GEN games: brand-new games and heavily-updated games.
* Brand-new
- There’re no relationships between the predecessors and the new title (made from scratch, built from the ground up).
- These titles have the capability to use most potential power of the systems (consoles).
- These titles look spectacular and fantastic in the graphics, sound effects, physics, and technology departments.
- Gears of War (UE 3.0), Resident Evil 5 (New Proprietary Engine - NPE), Final Fantasy 13 (White Engine), Haze (NPE), MotorStorm (NPE), Ratchet & Clank Future (NPE), Uncharted: Drake's Fortune (NPE), Crysis (CryEngine 2.0), Grand Theft Auto 4 (Rage Engine), Killzone 2 (NPE)
* Heavily-updated
- Literally, these games were made by updating the former games.
- Can’t overcome technical limitations (restrictions).
- These titles can use only small amount of power of the systems due to many reasons (optimization, efficiency of architecture in terms of hardware and software, et cetera)
- These games can’t impress the gamers.
- Halo 3, Armored Core 4, Tony Hawk Skate series, etc
Unreal Engine 2.5 was used to make Unreal Tournament 2004. UE 2.5 includes Karma Physics engine. Then Epic totally renovated (modified) UE 2.5 to make UE 3.0. Since UE 3.0 is extremely different from UE 2.5, UE 3.0 is classified as a brand-new engine (i.e.: UE 3.0 has Havok Physic 4.5 engine).
Halo 3 is an updated version of Halo 2 which was released in 2004 by using Renderware Engine (by choosing this updating-method, the developers can save huge amount of development time and budget).
In a report, it says Gears of War’s 90% is based on DirectX 9 tech (10% is DX10 tech); based on this factual data, the specialist (writer) assumed that Halo 3’s 98% is based on DX 9 tech. DX10 gameplay means: perfectly breakable buildings and vegetation (shoot at any parts of a building, then those parts must be penetrated realistically like in Crysis), perfectly deformable objects (in Gran Turismo 5, every inch of the car is perfectly deformed), soft shadows, 100% real facial-animation (Bungie never have to worry about this tech since we can’t see Spartans’ faces, LOL), depth-of-field, motion blur, etc. Crapalo 3 doesn’t have any of the above DX10 gameplay elements.
Halo 3’s beta footages look mediocre. There're beta footages of Gears of War and Resistance available online, unless you are blind and illiterate, you must announce the fact that beta builds look 95% same as the final (retail) versions.
Halo 3 (Bungie), Perfect Dark Crap (Rare), and Shadowcrap (FASA’s Shadowrun) have extremely similar graphical qualities and artistic design. I’ll educate you on this matter. The developers of all these games are owned by Microsoft. These developers share all kinds of techs which are used to make X360 games (DX 10 based, not OpenGL 2.x based).
Killzone 2 is being made by Guerrilla which is a subsidiary of Sony; it has 130 employees (programmers and graphics designers). The total budget for KZ2 is $60 million (just for your reference and ignorance, Epic spent $9 M to make Gears of War with 80 devs). Also KZ2 is in Guinness Book 2007 as the most expensive video game in the entire gaming history.
In 2005, Guerrilla hired 50 programmers and designers ONLY from AAA-level companies around the world; these new developers are the CORE-brains behind KZ2.
Killzone 2’s actual gameplay footage (pre-alpha build) was shown to journalists at GDC 2007 expo behind closed doors. These journalists said in news articles ~
- KZ2 is both graphically (lighting, shadows, mind-blowing sky, river) and technologically extremely advanced.
- It was like watching Next-gen Black 2 and Half Life 3 combined together (we now know what kind of shooter KZ2 is). Everything which was hit by bullets and missiles were penetrated.
- The characters (soldiers), indoor and outdoor environments are extremely detailed and gorgeous.
- The sound effects were blowing away the audience (sounds are important, too, guys).
the ps3 games are not even there... I mean, only low-profile games are there (motorstorm&fall of man cannot attrack, alone, a person to pay 500$!). But I think that with the end of the years, the sales will go up. I mean, it was the same with the ps1, but after FF7 popped, the sales when WOOOOO! and same for the ps2, nothing sold (only firework games, lol, fantasmagoria or something...) and then, FFX and WOOOOOO!. So maybe it'll work another time, with FF versus 13 (since I suppose FF13 will pop late, like ff12, ffx, ff9, ff8... etc, lol).
And for the wii, dah it's appealing, I mean, my uncle is playing video games WTF! so the wii will sell to non gamers a lot, dah! But I'm a gamer, so I only like one game on the wii for now, plus the next FF crystal cronicles (I hated the last one, but this one seems to have a story!), so I'm not buying (maybe later, when the price will drop, I mean, I bouht my GC at 99$ but my ps2 400$ because of FFX (and I never regretted it :D). And personnally, I'll buy my ps3 this summer (max in september), so maybe a lot think like me... or not. But I'm pretty sure that the people won't buy mindlessly a console, they buy for the games, and without the games, nothing will sell!
ps: Uncharted is looking awesome, and I'm still sided with sony (dah, my games are exclusive)
WTH does this have to do w/ the F***in article? You're just weakening your own position by introducing a completely random topic
btw: Tell the mass public that Killzone is better than Halo, I'm sure you'll lose
Also I dont care for either, not much of FPS fan, but yeah....you are just...ughh
No PS3 price cut until the software achieves or surpasses the break-even volume. I also suspect we will see many more sys tem-seller SCEA games released before all other non-SCEA system-sellers release.