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Iwata Asks part 5: SSBB's Final Smash nine years in the making

Posted Jan 27, 2008 at 9:51PM EST by QJ Staff

Listed in: Wii Tags: Masahiro Sakurai, Satoru Iwata
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Iwata Asks, part 5: SSBB's Final Smash nine years in the making - Image 1Here's another installment in the rather long and very in-depth interview of Nintendo President Satoru Iwata with Sora Ltd's Masahiro Sakurai regarding the much-awaited Nintendo Wii title Super Smash Bros. Brawl.

In this particular part, the two discussed the game's Final Smash and how it will set this particular iteration apart from the previous video games in the Smash Bros. series.

According to Iwata, this is a good addition as it ensures an equal playing field among gamers:


WeÂ’ve touched upon it several times during our talk, but I truly believe that Smash Bros. was made with less talented gamers in mind, and the idea that stronger players shouldnÂ’t dominate game play is prevalent throughout the game.


"It can change the direction of a match in a flash. Players are likely to race for the Smash Ball as soon as it appears and I suspect players will get more fired up racing after it than by actually using it," added Sakurai.

Aside from that, Sakurai revealed that he first planned to use the Final Smash concept since the first Nintendo 64 for the franchise. As proof, he added the following remarks:


Actually, there are characters in the new series whose voices are the same as the ones we recorded for the Nintendo 64 Smash Bros. There are recordings we made for Final Smashes at that recording that are being used unaltered in the current Smash Bros. Brawl.


ItÂ’s more like it took me nine years to finally be able to use them. At the time, we recorded several voices to be used for Final Smashes and, when I listened to them this time around, they were perfect.


That's about it for now for Super Smash Bros. Brawl. Keep checking back here at QJ.NET for the latest developments and scoops about this title.

Via Wii



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