How exactly SSX Blur uses the Wiimote |
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Snowboarding series SSX flourished back in the days of Gamecube. With the next installment - SSX Blur - coming to the Wii this March, everyone's been wondering to what extent the game is compatible with the Wiimote. It's a good thing Eric Chartrand, the game's lead designer from EA Montreal, was recently at hand and answered several FAQ's about the control scheme.Basically, Chartrand explained that the Nunchuk is for the On the Ground control scheme. It will be used to enable a player's character to move down the slope by pitching the nunchuk left and right, therefore emulating turning. On the other hand, the Wiimote itself will be utilized with the In the Air control scheme and that involves tricks like spinning and flipping.
The lead designer also mentioned that the internal speaker will be used for non repetitive sounds like snowball throwing. The rumble functionality, he added, is used every time a players bails. Anyway, to make matters easier for you guys, here's a summary of the controllers' functionality:
Nunchuk:
- You simply tilt the nunchuk right and left to turn your character down the mountain, and the joystick is used for finer control adjustment if you really want to dig into a turn.
- You also use the nunchuk to jump by doing a quick up motion.
- In terms of buttons, the Z is for boost and the C is for a quick pivot on skis or a tail press on a board.
- You can perform a variety of grabs by pressing the Z button and tilting the nunchuk left/right/up/down.
- To make your character spin, you swing the remote left/right and for flips you swing it up/down.
- In terms of buttons, the A and B buttons are used to finish your tricks and to "auto-land," which rights your character from mid-trick to the proper stance to hit the snow.
- You use both the nunchuk and the Wii remote together when you fill up your groove meter and are set to perform an Uber Trick.
Via IGN
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Comments
I was under the impression the nunchuck couldn't detect tilt?
i'm wanting this game even more after hearing the control scheme
it can detect the same range of acceleration as the wiimote.
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