Holy moving foliage! More companies try SpeedTree |
Ó
"So what does this news item mean? We get prettier trees?" Yes, that and more realistic plants, wind effects, and marine models.
What's happening? Basically, SpeedTreeRT, the winner of the 2005 Front Line Award for middleware, is a development tool used to make very realistic plants and trees swaying in the wind. It allows developers to very quickly edit animated trees and plants in real-time. The company behind SpeedTree is Interactive Data Visualization Inc. (IDV), and it has released three press releases dated January 30, 2007, to announce that more companies have licensed the technology of SpeedTree for their games.
Is this news important? Well, if you're a gamer, it depends on how much you value realistic scenery; if you're a developer, it depends on how much you want to streamline the development process; if you're a consumer, it depends on how much you think technological changes affect the quality of the end product.
More details. In case you want to know, the recent press releases from IDV say the following companies have now licensed SpeedTree: Cryptic Studios (known for City of Heroes), Cheyenne Mountain Studios (they will use SpeedTree for Stargate Worlds MMORPG), Artplant AS, Namco Bandai, Epiphany Games, and LucasArts.
They join Sony Computer Entertainment, Microsoft, Ubisoft, Volition / THQ, NCSoft, Bethesda Softworks (for Elder Scrolls Oblivion), Flying Lab, Insomniac Games, Mythic Entertainment, and a whole slew of other studios in taking advantage of SpeedTree technology. You've seen SpeedTree trees before in Call of Duty 3, Tiger Woods PGA Tour, and Resistance: Fall of Man.
A clarification. There was some confusion before that the SpeedTree tech is just for PC games. This should clarify any such confusion. SpeedTree is being used for games for many platforms and is a licensed middleware partner for Xbox 360 and PlayStation 3. We expect to see more SpeedTree trees in future games for our handhelds and next-gen consoles.
23 Jumps Custom firmware 5.50GEN-D now out
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006

Comments [refresh]
What does this mean? Does this just get us more realistic trees in our games?
aswome job
next gen handhelds? what about our psps?
yes, and possibly it will take less CPU time, which means you won't have to "overclock" the PSP
So... why are WE, PSP owners, reading this?
good point
_PSP_ Updates?... Hello?
OoOOoo puuurdy
Yeah, it's on the PS3 and Wii QJ blogs as well, and 360 and DS too I guess.
From the picture I am guessing it doesn't do realistic shadows for the trees. Pity - otherwise they look good.
lol trees dont have shadows what are you smoking
PERFECT
Imagine the next (already in development ) Zelda using this new tree technology.
Swaying grass to cut, moving, swaying trees.
what? trees DO have shadows. go outside and check urself....
i dont get it
rofl...maybe he meant Air...or microspopic stuff, altough they probably leave little itty bitty tiny shadows.
Companies are eating up game engines like Unreal 3 Engine. They have been for years. It's much more cost effective to already start with a game engine ready for use. Secondly, developers are always looking for a way to get things together faster. SpeedTree has been working quite a while on this product... I've seen quite a bit on it - and dammit, I think it's a good product.
Now, if only someone would release an incredible physics engine to run on the cell processor in the ps3, we could have game development times cut down, cost effective, and concentrate on gameplay
Havok 4.5 Physics Engine is fully Optimized to work with the PS3 SPUs....Its Old News Now
Check it in the Most Jumps section in Qj..[in the right] ;)