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Get a grip on Call of Duty 3 controls

Posted Sep 26, 2006 at 5:12PM EST by QJ Staff

Listed in: Wii Tags: Activision, Marcus Iremonger, Treyarch, Wiimote
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The executive producer of Call of Duty 3, Marcus Iremonger, said that they really intend to maximize the Wiimote in the game. Yes, there's also a PS3 and 360 version for the game coming out, but gameplay and story-wise, they didn't change much for the Wii version. One really different factor for here is, of course, the motion-sensing remote. Since the game is that of a war skirmish, imagining how the Wiimote would be used isn't that hard to picture.

Ready, aim, fire!


Treyarch is making sure that the whole "war-ness" of the game stays real all throughout. And they really made sure that the actions with the Wiimote are done naturally, in the sense that it's obvious how to play. There's synergy between the connection of what you're doing in front of the TV and that of the character in the screen.

The game will also have you drive vehicles by holding the Wiimote as if it were a steering wheel. And then for the one-on-one battle modes, when you struggle with an opponent soldier in picking up a gun, you really have to shake the controller to wriggle the gun out of that soldier's hands.

They're keeping things simple; control configurations intuitive. After all, you're in a war. It's a fight for survival, and you gotta make sure that your Wii-moves are soldier-savvy.



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# sweetGuest 2006-09-28 03:00
I like that part about taking the gun away from enemies

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