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Genesis Plus Project 160708: supports up to 8 players, support for horizontal Wiimote |
Listed in: Wii Tags: Eke-Eke, GameCube, Sega, Sega Genesis, Wiimote
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There are several great new updates in this build, but probably the biggest update is added support for controllers. The program now supports up to 8 players, and each player can use a different controller device, such as a GameCube pad or a Wiimote. There is also now added support for horizontal Wiimote handling in the menu.
Note though, that some expansion controllers (the Nunchuk or Classic) sometimes aren't detected. The dev advises to disconnect and then reconnect it to the Wiimote. Be sure to read the documentation included in the download for more information about the program, including installation, controls, and file management. Here's the changelog:
[Genesis]
- adjusted (again) HINT timings: fix Double Dragon 2 (game freezed), hopefully does not break anything else
- fixed broken EEPROM support for Codemaster games
- modified input update timings: fix Dungeons & Dragons - Warriors of the Eternal Sun (thanks to Notaz)
- added support for "Ultimate Mortal Kombat Trilogy" hack (max. size supported is 10MBytes)
- added (VERY) preliminar support for PICO roms (credits to Notaz for his documentation)
- improved YM2612 emulation (credits to Nemesis for his tests on real hardware):
- implemented phase overflow emulation: improved fix for special music instrument used in Comix Zone, Flashback, Ariel, Shaq Fu...
- improved SSG-EG emulation in MAME core (also based on additional code from Alone Coder)
- improved Timers emulation accuracy
- improved Enveloppe Generator accuracy
- fixed Channel 3 CSM mode emulation
- implemented sample interpolation in MAME core to emulate the chip at original frequency (HQ YM2612 mode, from gens)
- added automatic alphabetical filesorting (Marty Disibio)
- added ROM History for faster ROM access (Marty Disibio)
- fixed a silly input bug in "ROM Infos" & "Game Genie" menus
- modified "Hard Reset" option
- improved display sharpness in original rendering mode (H40 cell mode only), filtering is now completely disabled
- enabled overscan emulation in "STRETCH" aspect mode also
- added support for horizontal wiimote handling in Menu (automatically used when the wiimote is not pointed towards the screen)
- improved Controller options
- prevented keys reconfiguration if device is not detected
- added support for up to 8 players (ISS Pro Deluxe, ...)
- each player can be affected to a custom device (GAMECUBE Pad, WIIMOTE/NUNCHUK or CLASSIC)
- added the ability to use classic controller & wiimote pad from the same port separately
- modified "soft-reset" key on the Wiimote to avoid "accidental" resets (now press Buttons + & simultaneously)
- added MODE button mapping: use "START+Z" on gamepad or "Button Minus" on wiimote/classic (not reconfigurable)
- added automatic configuration save for controller options
More Wiibrew emulators!
- ScummVM rev 33083
- VBA 1.7.2 Wii update 2: video problem fix, classic controller analog stick support
- Rin version 20080628 - fixed saving SRAM and states for Wii version
- Genesis Plus Project 30-05-2008
Via tehskeen
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