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GDC 2008: Exit Games reveals Neutron 5.0 |
Listed in: Wii, PS3, MMORPG, Xbox 360, PC Gaming Tags: SDK, Windows Mobile
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Just because you have a good multiplayer gaming platform doesn't mean that you can't make it better. That's precisely what Exit Games did with its Neutron technology, the latest version of which was recently unveiled at the 2008 Game Developer's Conference at Exit GamesÂ’ booths 6105 and 6106 in the North hall of the German Pavilion.
For those of you who may be unfamiliar with Neutron, it's basically a customizable service platform that supporting real-time gaming on the mobile, PC and console platforms including J2ME, BREW, Windows Mobile, Flash Lite, Blackberry, Win32, J2SE, .NET, and Flash (Web, Wii, PS3).
The Neutron 5.0 upgrade sports the following new features:
- A new Billing Connector that provides in-game billing capabilities worldwide across 23 countries
- An enhanced items & assets add-on that integrates virtual credits system to leverage after initial download revenues have been attained
- Game server SDK for empowering developers to easily create exclusive features on their own
- An enhanced server AI add-on that enables a prediction system for real-time multiplayer games (dead reckoning concept for hiding latency)
The new Neutron version 5.0 provides our customers with everything they need to integrate new business models into their games, leading to an overall increase of their return on investment. Together with an incomparable set of turn-key features and customizable components, the development of commercially successful multiplayer games and communities is now as easy as ever.
Neutron powered games are currently live in over 50 countries and have been launched by over 100 carriers and portals worldwide.
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