GDC 2007: Warren Spector and videogame storytelling |
Ó
Warren Spector of Thief and Deus Ex fame delivered an hour long address at GDC 2007 criticizing the state of storytelling in today's videogames.
His address, entitled "The future of Storytelling in Next-Generation Game Development – repeatedly emphasized how compelling, player-driven narratives are key to reeling in those who make up the sizable "non-gaming" population.
Spector stated that he was less than impressed with linear narrative models in games, and though he does truly enjoy games with linear narrative, he says that he feels that it has to go, even though he admits that it won't. He emphasized that a shared authorship model – where developers give players limited freedom - could be best. Examples of the shared authorship model include games like Grand Theft Auto. Bottomline: he wants more player involvement in today's video game's story lines.
Some of us here at QJ agree with this. For one thing, multiple game endings as a standard instead of a bonus would be nice. What else would all the extra space in next-gen formats be for?
Spector also takes time to note that creating more believable characters, and not just prettier character graphics and designs should also be a goal for next-gen games. He cites the characters from Indigo Prophecy, Final Fantasy XII, Mass Effect, and the lovable Alyx Vance from Half-Life 2.
Spector urged video game developers to "Tell stories with players," to let them have part in the creation experience, and to push storytelling forward. Spector explains: "How can we be satisfied with just letting players jump from cover point to cover point so they can kill somebody. ...How can we settle for that?"
He also goes on to say:
The best way to do this is to get over yourselves. It doesn't matter how cool or creative you are--don't tell your story, work with players to tell our story. Let players off the rails. And let them explore the inner life of their characters
...If you think that story has no place in games, you're crazy. If you think story is everything in games, you're just as crazy. It's all about balance.
Via IGN
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments
No Comments, be the first to Comment
Add New Comment